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Book Cover
Author Anderson, Jermaine G.

Title Beginning Flash, Flex, and AIR development for mobile devices / Jermaine G Anderson

Published Indianapolis, IN : John Wiley & Sons, [2012]


Location Call no. Vol. Availability
 MELB  006.7 And/Bff  AVAILABLE
Description xxvi, 373 pages : color illustrations ; 24 cm
Series Wrox beginning guides
Wrox beginning guides.
Contents Machine generated contents note: ch. 1 An Introduction to Flash, Flex, and Air -- Adobe Flash -- Flash on Mobile Devices -- ActionScript 3.0 -- ECMAScript -- Key Concepts -- The Flex Framework -- Flex 4.5.1 -- MXML -- Spark Library Components -- Data Binding -- Flex Mobile Application Structure -- Considerations for Mobile Development -- Adobe AIR -- Summary -- ch. 2 Getting Started -- Using Flash Builder 4.5.1 -- Working with Workspaces -- Using the Flash Perspective -- Using the Flash Debug Perspective -- Using the Source and Design Views -- Creating a Mobile Project Using Flash Builder -- Creating a Hello World App Example -- Defining Run Configurations -- Running Mobile Applications on the Desktop -- Running Mobile Applications on the Device -- Summary -- ch. 3 Building Air Applications for Android, Blackberry, and IOS Devices -- AIR Application Descriptor Files -- Setting Properties in the AIR Application Descriptor File -- Manually Editing the Application Descriptor File for the Hello World App -- BlackBerry Tablet OS Configuration -- Packaging for Google Android -- Packaging for Apple IOS -- Packaging for BlackBerry Tablet OS -- Updating AIR Applications -- Retrieving Details from the Application Descriptor File -- Using the Version Number -- Summary -- ch. 4 Touch, Multitouch, and Gestures -- Multitouch Interactions -- Determining Touch Input Support -- Creating a Multitouch and Gestures App Example -- Touch Event Handling -- Registering Touch Events on Interactive Objects -- Determining the Supported Touch Points -- Gesture Interactions -- Determining Which Gestures Are Supported on a Device -- Gesture Events and Event Handling -- Registering Gesture Events on Interactive Objects -- Handling Gesture Events -- Utilizing the Multitouch Panel in Device Central -- Summary -- ch. 5 Developing for Multiple Screen Sizes -- Considerations for Multiple Screen Sizes -- Pixel Density -- Utilizing Device DPI -- Adapting Content to Stage Size -- Using the StageScaleMode and StageAlign Classes -- Handling Stage Resize Events -- Creating the Sprite Layout App Example -- Handling Device Orientation -- Using the StageOrientation Class -- Using the StageOrientationEvent Class -- Using Layouts in Flex -- Aligning Items in Group Containers -- Summary -- ch. 6 Debugging Applications -- Setting Breakpoints -- Global Error Handling -- Handling Uncaught Errors -- Try...Catch Statements -- Stepping through Code -- Summary -- ch. 7 Working with the Filesystem -- Reading from the Filesystem -- The File and FileStream Classes -- Creating a Files Explorer App Example -- Modifying Files and Filesystems -- Creating New Files and Directories -- Utilizing Browse Dialogs -- Opening a Single File -- Opening Multiple Files -- Saving a Single File to a Location -- Summary -- ch. 8 Working with Data -- Detecting Changes in Network Availability -- Retrieving Data with URLRequest -- Monitoring the URLRequest Object -- Creating the Maintaining Data App Example -- Using SQLite for Storing Data -- Creating a SQLite Database -- Summary -- ch. 9 Working with Audio and Video -- Introducing the Open Source Media Framework -- Creating a URLResource Object -- Creating a MediaElement Object -- Media Traits -- Using the MediaTraitType Class to Identify Traits -- Using the MediaPlayer to Play Media Elements -- Using the MediaPlayerSprite Class to Play Media Resources -- Handling Trait Events -- Using an AudioEvent Object -- Using the Flex OSMF Wrapper -- Using the VideoPlayer Component -- Creating a MediaPlayer Example -- Summary -- ch. 10 Utilizing Device Features -- Using the Device's Camera -- Using the CameraUI Class -- Creating a Camera App Example -- Capturing Sound Using the Device's Microphone -- Using the Microphone Class -- Using the SampleDataEvent Class -- Creating a Microphone App Example -- Utilizing the Device's Web Controller -- Using the StageWebView Class -- Creating a Browser App Example -- Utilizing the Device's Geolocation Sensor -- Using the Geolocation Class -- Using the GeolocationEvent Class -- Creating a Geolocation App Example -- Summary
Summary Provides information on creating Flash-driven mobile applications, covering such topics as multitouch interactions, debugging, Filesystem, working with audio and video, and utilizing device features
Notes "Wrox programmer to programmer"--Cover
Includes index
Subject Flash (Computer file)
Flex (Computer file)
ActionScript (Computer program language)
Application software -- Development.
Mobile communication systems.
ISBN 0470948159 (paperback)
9780470948156 (paperback)
Other Titles Flash, Flex, and AIR development for mobile devices