Description |
1 online resource |
Series |
Communications in computer and information science, 1865-0929 ; 280 |
|
Communications in computer and information science ; 280.
|
Contents |
How to Adapt Games for Learning: The Potential Role of Instructional Support / Judith ter Vrugte and Ton de Jong -- Learning from Computer Games: A Research Review / Sigmund Tobias and Dexter Fletcher -- Massively Semiotic Ecologies and L2 Development: Gaming Cases and Issues / Steven L. Thorne -- A Game-Based Working Memory Intervention for Deaf Children / Terezinha Nunes, Rossana Barros, Deborah Evans and Diana Burman -- Serious Gaming and Vocabulary Growth / Research into the Effectiveness of a Serious Game upon Receptive Vocabulary / Uriël Schuurs -- Gaming Behavior of Flemish Students and Their Willingness for Using Games in Education / Jonathan Cops -- Effects of Mini-Games for Enhancing Multiplicative Abilities: A First Exploration / Marjoke Bakker, Marja van den Heuvel-Panhuizen, Sylvia van Borkulo and Alexander Robitzsch -- A Look into the Future of Serious Games Technology / Charles-Frederik Hollemeersch, Bart Pieters, Peter Lambert and Rik Van de Walle -- One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables / Sylvia van Borkulo, Marja van den Heuvel-Panhuizen, Marjoke Bakker and Hanneke Loomans -- Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators / Maarten van Veen, Paul C. van Fenema and Peter Jongejan -- PC-Based Microsimulation Improves Practical Performance in an OSCE / Oliver Meyer, Antje Felber and Christoph Gallschuetz -- Lost in La Mancha: A Mobile Serious Game Experience for Language Training / Pau Yanez and Xavier Mas -- Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach / Jan-Henk Annema, Yorick Poels, Bieke Zaman and Frederik Cornillie -- P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development / Vero Vanden Abeele, Bob De Schutter, Luc Geurts, Stef Desmet and Jeroen Wauters, et al. -- deLearyous: An Interactive Application for Interpersonal Communication Training / Jeroen Wauters, Frederik Van Broeckhoven, Maarten Van Overveldt, Koen Eneman and Frederik Vaassen, et al |
Summary |
This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science |
Analysis |
Computer science |
|
Artificial intelligence |
|
Education |
|
Personal Computing |
|
Computers and Education |
|
Information Systems Applications (incl. Internet) |
|
User Interfaces and Human Computer Interaction |
|
Computers and Society |
Bibliography |
Includes bibliographical references and author index |
Notes |
English |
Subject |
Educational technology -- Congresses
|
|
Computer-assisted instruction -- Congresses
|
|
Video games -- Congresses
|
|
Informatique.
|
|
Computer-assisted instruction
|
|
Computer games
|
|
Educational technology
|
Genre/Form |
proceedings (reports)
|
|
Conference papers and proceedings
|
|
Conference papers and proceedings.
|
|
Actes de congrès.
|
Form |
Electronic book
|
Author |
Wannemacker, Stefan de.
|
|
Vandercruysse, Sylke
|
|
Clarebout, Geraldine.
|
ISBN |
9783642338144 |
|
3642338143 |
|
3642338135 |
|
9783642338137 |
|