Description |
1 online resource (323 pages) : illustrations |
Contents |
I. Games: 1. Defining play -- 2. Interactivity -- 3. Play spaces -- 4. Heuristics -- 5. Anticipation -- 6. Mastery. -- II. Minds: 7. Understanding -- 8. Epistemology -- 9. Neurons -- 10. Signs. -- III. Stories: 11. Playing without winning -- 12. Performance -- 13. Narrative play -- 14. Narrative structure -- 15. Play and meaning -- 16. Critical play |
Summary |
In this book, Brian Upton analyzes the experience of play - how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, he develops a framework for understanding play, introducing a set of critical tools that can help analyze games and game designs and identify ways in which they succeed or fail. He considers the making of meaning in play and in every aspect of human culture. He draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself. -- Edited summary from book |
Analysis |
GAME STUDIES/Game History |
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PHILOSOPHY/Aesthetics |
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SOCIAL SCIENCES/Media Studies |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
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Print version record |
Subject |
Games -- Psychological aspects
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Games -- Rules -- Psychological aspects
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Play -- Psychological aspects
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GAMES -- Reference.
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GAMES -- Travel Games.
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COMPUTERS -- Programming -- Games.
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Games -- Psychological aspects
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Play -- Psychological aspects
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Spiel
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Psychologie
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Form |
Electronic book
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ISBN |
9780262324205 |
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0262324202 |
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9780262324212 |
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0262324210 |
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9780262542630 |
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0262542633 |
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