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Book Cover
E-book
Author Dunn, Fletcher.

Title 3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry
Edition Second edition
Published Boca Raton, FL : A K Peters/CRC Press, [2011]
©2011
Online access available from:
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Description 1 online resource (xxi, 824 pages) : color illustrations
Contents 1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword
Summary "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves" -- Provided by publisher
Bibliography Includes bibliographical references and index
Subject Computer games -- Programming.
Computer graphics.
Computer science -- Mathematics.
Form Electronic book
Author Parberry, Ian.
ISBN 1439869812 (electronic bk.)
9781439869819 (electronic bk.)
Other Titles Three-D math primer for graphics and game development