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Book Cover
Author Cozzi, Patrick, author

Title 3D engine design for virtual globes / Patrick Cozzi, Kevin Ring
Published Boca Raton, FL : CRC Press, [2011]
Online access available from:
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Description 1 online resource (xix, 490, [1] pages) : illustrations, maps
Series An A K Peters book
Contents Introduction FUNDAMENTALS; Math Foundations; Renderer Design; Globe Rendering; ; PRECISION; Vertex Transform Precision; Depth Buffer Precision; ; VECTOR DATA; Vector Data and Polylines; Polygons; Billboards; Exploiting Parallelism in Resource Preparation; ; TERRAIN; Terrain Basics; Massive Terrain Rendering; Geometry Clipmapping; Chunked LOD Appendix: Implementing a Message Queue
Summary "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher
Notes "An A K Peters book"--Cover
Bibliography Includes bibliographical references (pages 477-490)
Notes Print version record
Subject Digital mapping
Search engines -- Programming
Texture mapping
Three-dimensional imaging
Web search engines
COMPUTERS -- Image Processing.
COMPUTERS -- Web -- Search Engines.
Digital mapping.
Search engines -- Programming.
Texture mapping.
Three-dimensional imaging.
Web search engines.
Form Electronic book
Author Ring, Kevin, author
ISBN 132261427X
Other Titles Three-dimensional engine design for virtual globes