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Book Cover
E-book
Author Montfort, Nick.

Title Racing the beam : the Atari video computer system / Nick Montfort and Ian Bogost
Published Cambridge, Mass. : MIT Press, ©2009

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Description 1 online resource (xii, 180 pages) : illustrations
Series Platform studies
Platform studies.
Contents Series Foreword; Acknowledgments; Timeline; 1 Stella; 2 Combat; 3 Adventure; 4 Pac-Man; 5 Yars' Revenge; 6 Pitfall!; 7 Star Wars: The Empire Strikes Back; 8 After the Crash; Afterword on Platform Studies; Notes; Bibliography; Index
Summary The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games
Analysis GAME STUDIES/General
DIGITAL HUMANITIES & NEW MEDIA/General
SOCIAL SCIENCES/Media Studies
Bibliography Includes bibliographical references (pages 159-167) and index
Notes English
Print version record
Subject Video games -- Programming.
Video games -- Equipment and supplies.
Atari 2600 (Video game console)
Video games -- United States -- History
GAMES -- Video & Electronic.
Atari 2600 (Video game console)
Video games -- Programming
Video games
Video games -- Equipment and supplies
United States
Genre/Form Electronic books
History
Form Electronic book
Author Bogost, Ian.
LC no. 2008029410
ISBN 9780262254939
026225493X
9780262261524
0262261529