Culture and civilisation -- The innovation ecology -- Territory, technology and taste -- The culture-knowledge economy of traditional China -- Revolution, reform and culture in modern China -- Cultural fever, critical theory and cultural industries -- From made in China to created in China -- Innovation systems, creative economy and catch-up -- Cities and the creative field -- In search of China's new clusters -- Reality TV, post-collectivism and the long tail -- Joint ventures, franchising and licensing -- Re-branding the dragon : culture as resource -- The great new leap forward? -- App. : China's cultural and creative industries : table of regulatory powers and functions
Summary
This volume analyzes China's creative economy and how television, animation, advertising, design, publishing and digital games are reshaping traditional understanding of culture
Notes
"Simultaneously published in the USA and Canada by Routledge."
Bibliography
Includes bibliographical references (pages 168-187) and index