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E-book

Title The video game theory reader 2 / edited by Bernard Perron and Mark J.P. Wolf
Published New York ; London : Routledge, Taylor & Francis, 2008
©2009

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Description 1 online resource (xxii, 430 pages) : illustrations
Contents Gaming literacy : game design as a model for literacy in the twenty-first century / Eric Zimmerman -- Philosophical game design / Lars Konzack -- The video game aesthetic : play as form / David Myers -- Embodiment and interface / Andreas Gregersen and Torben Grodal -- Understanding video games as emotional experiences / Aki Järvinen -- In the frame of the magic cycle : the circle(s) of gameplay / Dominic Arsenault and Bernard Perron -- Understanding digital playability / Sébastien Genvo -- Z-axis development in the video game / Mark J.P. Wolf -- Retro reflexivity : La-Mulana, an 8-bit period piece / Brett Camper -- "This is intelligent television" : early video games & television in the emergence of the personal computer / Sheila C. Murphy -- Too many cooks : media convergence and self-defeating adaptations / Trevor Elkington -- Fear of failing? The many meanings of difficulty in video games / Jesper Juul -- Between theory and practice : the GAMBIT experience / Clara Fernández-Vara [and others] -- Synthetic worlds as experimental instruments / Edward Castronova [and others] -- Lag, language, & lingo : theorizing noise in online game spaces / Mia Consalvo -- Getting into the game : doing multi-disciplinary game studies / Frans Mäyrä
Summary The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader(Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Video games.
Game theory.
Video Games
Game Theory
video games.
Game theory
Video games
Form Electronic book
Author Perron, Bernard, editor.
Wolf, Mark J. P., editor.
ISBN 9780203887660
0203887662
9781135895136
1135895139
9781135895174
1135895171
9781135895181
113589518X
9781281838308
1281838306
Other Titles Video game theory reader two