Description |
1 online resource (xxii, 430 pages) : illustrations |
Contents |
Gaming literacy : game design as a model for literacy in the twenty-first century / Eric Zimmerman -- Philosophical game design / Lars Konzack -- The video game aesthetic : play as form / David Myers -- Embodiment and interface / Andreas Gregersen and Torben Grodal -- Understanding video games as emotional experiences / Aki Järvinen -- In the frame of the magic cycle : the circle(s) of gameplay / Dominic Arsenault and Bernard Perron -- Understanding digital playability / Sébastien Genvo -- Z-axis development in the video game / Mark J.P. Wolf -- Retro reflexivity : La-Mulana, an 8-bit period piece / Brett Camper -- "This is intelligent television" : early video games & television in the emergence of the personal computer / Sheila C. Murphy -- Too many cooks : media convergence and self-defeating adaptations / Trevor Elkington -- Fear of failing? The many meanings of difficulty in video games / Jesper Juul -- Between theory and practice : the GAMBIT experience / Clara Fernández-Vara [and others] -- Synthetic worlds as experimental instruments / Edward Castronova [and others] -- Lag, language, & lingo : theorizing noise in online game spaces / Mia Consalvo -- Getting into the game : doing multi-disciplinary game studies / Frans Mäyrä |
Summary |
The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader(Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Video games.
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Game theory.
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Video Games
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Game Theory
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video games.
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Game theory
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Video games
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Form |
Electronic book
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Author |
Perron, Bernard, editor.
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Wolf, Mark J. P., editor.
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ISBN |
9780203887660 |
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0203887662 |
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9781135895136 |
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1135895139 |
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9781135895174 |
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1135895171 |
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9781135895181 |
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113589518X |
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9781281838308 |
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1281838306 |
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