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Book Cover
Book
Author Buckland, Mat.

Title AI techniques for game programming / Mat Buckland
Published Rocklin, Calif. : Premier ; London : Pearson Education, 2001

Copies

Location Call no. Vol. Availability
 W'PONDS  794.81 Buc/Atf  AVAILABLE
 MELB  794.81 Buc/Atf  AVAILABLE
Description xxxii, 448 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
Series The Premier Press game development series
Premier Press game development series.
Notes CD-ROM contents: sample code for every chapter; Adobe Acrobat Reader and the Colin McRae Rally2 Demo; sample chapters from other Gave Dev books
Bibliography Includes bibliographical references (pages [415]-424) and index
Subject Intelligent agents (Computer software)
Genetic algorithms.
Neural networks (Computer science)
Computer games -- Programming.
Author Buckland, Mat.
ebrary, Inc.
LC no. 00002317
ISBN 193184108X
Other Titles A1 techniques for game programming