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Author
Buckland, Mat.
Title
AI techniques for game programming / Mat Buckland
Published
Rocklin, Calif. : Premier ; London : Pearson Education, 2001
Copies
Location
Call no.
Vol.
Availability
W'PONDS
794.81 Buc/Atf
AVAILABLE
MELB
794.81 Buc/Atf
AVAILABLE
Description
xxxii, 448 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
Series
The Premier Press game development series
Premier Press game development series.
Notes
CD-ROM contents: sample code for every chapter; Adobe Acrobat Reader and the Colin McRae Rally2 Demo; sample chapters from other Gave Dev books
Bibliography
Includes bibliographical references (pages [415]-424) and index
Subject
Intelligent agents (Computer software)
Genetic algorithms.
Neural networks (Computer science)
Computer games -- Programming.
Author
Buckland, Mat.
ebrary, Inc.
LC no.
00002317
ISBN
193184108X
Other Titles
A1 techniques for game programming
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