Description |
viii, 401 pages : illustrations ; 23 cm |
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viii, 401 pages : illustrations ; 24 cm |
Series |
LEA's communication series |
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LEA's communication series.
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Contents |
1. The Vision of Virtual Reality / Frank Biocca, Taeyong Kim and Mark R. Levy -- 2. Virtual Reality as a Communication System / Frank Biocca and Mark R. Levy -- 3. Defining Virtual Reality: Dimensions Determining Telepresence / Jonathan Steuer -- 4. Immersive Virtual Reality Technology / Frank Biocca and Ben Delaney --5. Communication Applications of Virtual Reality /Frank Biocca and Mark R. Levy -- 6. Virtual Reality and Passive Simulators: The Future of Fun / Diana Gagnon Hawkins -- 7. Communication Research on Consumer VR /Carrie Heeter -- 8. Dramatic Narrative in Virtual Reality / Kenneth Meyer -- 9. Sound and Communication in Virtual Reality / Gregory Kramer --10. Interpersonal Communication and Virtual Reality: Mediating Interpersonal Relationships / Mark T. Palmer -- 11. Virtual Diffusion or an Uncertain Reality: Networks, Policy, and Models for the Diffusion of VR Technology / Thomas W. Valente and Thierry Bardini |
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12. I'm Not a Real Doctor, but I Play One in Virtual Reality: Implications of Virtual Reality for Judgments About Reality / Michael A. Shapiro and Daniel G. McDonald -- 13. Signal to Noise: On the Meaning of Cyberpunk Subculture / Anne Balsamo -- 14. Communication Issues and Policy Implications / Lisa St. Clair Harvey |
Summary |
"This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium. The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal communication, the use of 3D sound, and the building of VR entertainment complexes. In the final section, the authors zoom out to view the big picture -- the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues such as: * How will virtual reality influence perception of reality? * What are the legal issues defining communication in virtual reality? * What kind of cultural trends will this technology encourage?"--Publisher description |
Analysis |
Human-computer interaction |
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Virtual reality |
Bibliography |
Includes bibliographical references and index |
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Includes bibliographical references and indexes |
Subject |
Human-computer interaction.
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Virtual reality.
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Author |
Biocca, Frank.
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Levy, Mark R.
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LC no. |
94020994 |
ISBN |
080581549X (c : alk. paper) |
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0805815503 (p : alk. paper) |
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