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E-book

Title Gaming for classroom-based learning : digital role playing as a motivator of study / Youngkyun Baek, [editor]
Published Hershey PA : Information Science Reference, ©2010

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Description 1 online resource (xix, 338 pages) : illustrations
Contents section 1. Gaming relevant to classroom teaching and learning -- section 2. Cases of gaming use in teaching and learning -- section 3. Use of gaming in virtual worlds
Summary Provides research to inform classroom and pre-service teachers of the potential of games for improving teaching and learning
Bibliography Includes bibliographical references (pages 293-324) and index
Notes English
Print version record
Subject Educational games.
Motivation in education.
EDUCATION -- Computers & Technology.
Educational games
Motivation in education
Form Electronic book
Author Baek, Youngkyun.
LC no. 2009039677
ISBN 9781615207145
1615207147
1282572547
9781282572546
9786612572548
661257254X