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Book Cover
Author Cani, Marie-Paule.

Title Interactive shape design / Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill
Edition First edition
Published San Rafael, Calif (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool Publishers, 2008
Online access available from:
Synthesis Digital Library    View Resource Record  


Description 1 online resource (1 online resource (xv, 81 pages : illustrations))
Series Synthesis lectures on computer graphics and animation, 1932-9003 ; #6
Synthesis lectures in computer graphics and animation (Online) ; 6
Contents Introduction -- Sculpting metaphors -- Sketching systems -- Future directions -- Modeling by gesture
Summary Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research
Bibliography Includes bibliographical references (pages 69-79)
Subject Computer graphics.
Image processing -- Digital techniques.
Interactive computer systems.
Three-dimensional imaging.
Form Electronic book
Author Igarashi, Takeo.
Wyvill, Geoff.
ISBN 1598292110 (electronic bk.)
9781598292114 (electronic bk.)
OTHER TI Synthesis digital library of engineering and computer science.