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Author Klopfer, Eric, author

Title Resonant games : design principles for learning games that connect hearts, minds, and the everyday / Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck
Published Cambridge, Massachusetts : The MIT Press, [2018]
Online access available from:
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Description 1 online resource
Series The John D. and Catherine T. Macarthur Foundation series on digital media and learning
John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Contents Intro; Contents; Series Foreword; Foreword; Notes; 1 Our Game Could Be Your Life; The Principles; The Games; 2 Resonant Learning; Learning; Play; Games; Games and School; Games, Learning, and Design; 3 In a Game, You Can Be Whoever You Want to Be; Settling on an Approach; The Story; Puzzles; Game Structure; Pedagogy; Collaboration and Reflection; Integrating Game Play and Narrative; Conclusions; 4 "I Wish I Could Go On Here Forever"; A Game for Science Practice; The Design and Development of Vanished; Learning to Save the World by "Saving the World."
Beetle Breeders: Mendelian GeneticsInvasion of the Beasties: mRNA & Translation; Island Hoppers: Evolution; Chomp!: Food Webs; More Ubiquitous Games; Other Educational Games; Designing Ubiq Games; Adaptive Experiences; Practice-Based Rounds; Adaptive Leveling; Comparison; The Codesign Process; Integration into Life and School; Games that Fit into Everyday Life; Games that Fit into the Classroom; Aligning with Standards and Curriculum; Connecting Data to Practice; Flexibility of Use; Conclusion; 7 Doorway to Games; "Game" Design and "game" Design; Past Partnerships; Problematic Partnerships
Collective Intelligence, Citizen Science, and More!Squaring the ARG Pyramid; Make-Believe Scientists; We Saved the World-Now What?; 5 Discovering the Secret World of Ysola; The Radix Project; Game and Learning Designs; The Player Experience; Embarking on the Quest; Building the Argument; Repeating the Experiment; Reporting the Discoveries; Systems for Exploration; The Multiplayer Experience; Bridge Curriculum; Culture of Inquiry; School Systems; Professional Development; The Complete Package; 6 Beetles, Beasties, and Bunnies in Your Back Pocket; The UbiqBio Project
The Doorway to Doorway to DreamsGame-Changing Games; A Financial Entertainment Empire; Innovating Partners; Success Is Learning from Failure; Schools; Research Op; Conclusions; Note; 8 Measuring Resonant Success; Artifacts; Affect; Audience; Assessments; Analytics; Context; Application; Resonating Research; 9 Games not Gamification; Promises and Perils; Looking Forward; References; Index
Summary Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives
Analysis EDUCATION/General
GAME STUDIES/Games in Education
GAME STUDIES/Video Game Programming
Subject Education Arcade (Project)
Video games in education.
Form Electronic book
Author Haas, Jason, author
Osterweil, Scot, author
Rosenheck, Louisa, author
ISBN 0262346079 (electronic bk.)
9780262346078 (electronic bk.)