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Author Kroski, Ellyssa, author

Title Escape rooms and other immersive experiences in the library / Ellyssa Kroski
Published Chicago : ALA Editions, 2019
©2019
Online access available from:
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Description 1 online resource (x, 188 pages) : illustrations
Contents Escape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiast club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and staff training -- How to add a hi-tech twist to your escape room -- Start-to-finish model: The search for Alexander Hamilton and the missing librarian
Summary "Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- Provided by publisher
Bibliography Includes bibliographical references and index
Notes Text in English
Print version record
Subject Escapes (Amusements)
Group problem solving.
Libraries -- Activity programs.
Form Electronic book
ISBN 0838917674 (paperback ;) (alk. paper)
0838917895 (electronic bk.)
9780838917671 (paperback ;) (alk. paper)
9780838917893 (electronic bk.)
(kindle)