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Book Cover
E-book
Author Konert, Johannes, author.

Title Interactive multimedia learning : using social media for peer education in single-player educational games / Johannes Konert
Published Cham : Springer, [2014]
©2015

Copies

Description 1 online resource (xxii, 220 pages) : illustrations (some color)
Series Springer Theses, 2190-5053
Springer theses, 2190-5053
Contents Supervisor's Foreword; Acknowledgments; Contents; About the Author; Acronyms; 1 Introduction; 1.1 Motivation; 1.2 Contributions; 1.3 Research Approach; 1.4 Organization of the Thesis; References; 2 Related Work; 2.1 Social Media and Learning; 2.1.1 Learning Theories and Models; 2.1.2 Peer Education; 2.1.3 Group Formation Algorithms; 2.1.4 Knowledge Transfer; 2.1.5 Social Media; 2.1.6 Social Media for Learning: Personal Learning Environments; 2.1.7 Section Summary; 2.2 Serious Games and Learning; 2.2.1 Serious Games at Technische Universität Darmstadt; 2.2.2 Educational Games
2.2.3 Player Modeling and Learner Modeling2.2.4 Section Summary; 2.3 Serious Games and Social Media; 2.3.1 Social Games; 2.3.2 Serious Social Games; 2.3.3 Architectures for Social Media Interaction; 2.3.4 Section Summary; 2.4 Chapter Summary and Focus of this Work; References; 3 Approach and Concept for Social Serious Games Creation; 3.1 Boundary Conditions; 3.2 Defining Social Serious Games; 3.3 Hypotheses; 3.4 Target Groups; 3.5 Architectural Scenarios; 3.6 Architecture; 3.7 Preliminary Expert Requirement Study; 3.8 Chapter Summary; References; 4 Content Integration Model for Peer Tutoring
4.1 Game Context Mapping4.2 Content Metadata for Filtering; 4.3 Semantic Content Categorization; 4.4 Open Content Type Support; 4.5 Dual Achievement System; 4.5.1 Achievement Type Classification for Social Serious Games; 4.5.2 Achievement Categories; 4.6 Architecture Design; 4.7 Chapter Summary; References; 5 Game Adaptation and Personalization Support; 5.1 Game Adaptation by Social Media Profile Data; 5.2 Social Game Interactions; 5.2.1 Game Situations; 5.2.2 Mapping Patterns; 5.2.3 Social Media Interaction Patterns; 5.2.4 Social Interaction Patterns for Educational Games
5.3 Architecture Design5.4 Chapter Summary; References; 6 Peer Group Formation for Learning; 6.1 Modeling of Matching Criteria; 6.2 The Group Formation Algorithm; 6.2.1 Basic Definitions; 6.2.2 Figure of Merit for Group Formations; 6.2.3 Matcher; 6.2.4 Evaluation of Group Formation Quality; 6.2.5 Optimization; 6.2.6 Maximum Value Calculation for Cohort Performance Index; 6.2.7 Updating; 6.3 Architecture Design; 6.4 Chapter Summary; References; 7 Implemented Scenarios and Evaluation Results; 7.1 PEDALE; 7.1.1 Approach and Scenario; 7.1.2 Research Questions; 7.1.3 Architecture
7.1.4 Implementation7.1.5 Session Management, Class Separation, and Variations; 7.1.6 Evaluation; 7.1.7 Results; 7.1.8 Interpretation and Limitations; 7.2 GENIUS; 7.2.1 Approach and Scenario; 7.2.2 Research Questions; 7.2.3 Architecture; 7.2.4 Implementation; 7.2.5 Evaluation; 7.2.6 Results; 7.2.7 Interpretation and Limitations; 7.3 GroupAL; 7.3.1 Approach and Scenario; 7.3.2 Research Questions; 7.3.3 Architecture; 7.3.4 Implementation; 7.3.5 Evaluation; 7.3.6 Results; 7.3.7 Interpretation and Limitations; 7.4 Chapter Summary; References; 8 Conclusions and Outlook
Summary This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by f
Analysis psychologie
psychology
engineering
onderwijstechnologie
educational technology
toegepaste wiskunde
applied mathematics
computers
onderwijs
education
Engineering (General)
Techniek (algemeen)
Notes "Doctoral thesis accepted by Technische Universität Darmstadt, Germany."
Bibliography Includes bibliographical references
Notes Online resource; title from PDF title page (SpringerLink, viewed September 22, 2014)
Subject Educational games.
Peer teaching
Interactive multimedia.
Educational equipment & technology, computer-aided learning (Calif.)
Applied mathematics.
Educational psychology.
Communications engineering -- telecommunications.
EDUCATION -- Administration -- General.
EDUCATION -- Organizations & Institutions.
Educational games
Interactive multimedia
Peer teaching
Form Electronic book
ISBN 9783319102566
3319102567
3319102559
9783319102559