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Book Cover
E-book
Author Dyer-Witheford, Nick, 1951-

Title Games of empire : global capitalism and video games / Nick Dyer-Witheford and Greig de Peuter
Published Minneapolis : University of Minnesota Press, ©2009

Copies

Description 1 online resource (xxxv, 298 pages)
Series Electronic mediations ; 29
Electronic mediations ; v. 29.
Contents Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines
Summary In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary m
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Video games -- Social aspects
Video games -- Economic aspects
Capitalism -- Social aspects
Imperialism -- Social aspects
GAMES -- Video & Electronic.
Capitalism -- Social aspects
Imperialism -- Social aspects
Video games -- Economic aspects
Video games -- Social aspects
Computerspiel
Wirtschaft
Tv-spel -- sociala aspekter.
Tv-spel -- ekonomiska aspekter.
Form Electronic book
Author De Peuter, Greig
ISBN 9780816670512
081667051X
0816666105
9780816666102
0816666113
9780816666119