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Book Cover
E-book
Author Aldrich, Clark, 1967- author

Title Short sims : a game changer / by Clark B. Aldrich
Published Boca Raton : CRC Press, [2020]

Copies

Description 1 online resource : illustrations (colour)
Contents Intro -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Foreword -- Preface -- Author -- 1 The Short Sim: A Game Changer -- The Necessity of Interactivity -- The Barriers -- Until Now -- Yes, But What Are Short Sims? -- ⇨ Short Sim Authoring Tools -- Quick Start Guide -- "Low-Hanging" Learning Objectives -- Going Beyond Early Examples -- For Whom Is This Book and What Does It Cover? -- 2 Short Sim Example: Be a Hacker -- Overview -- A Walk-through (Spoiler Alert) -- Some Design Notes -- A Single Story "Beat" Connects Beginning and End -- The Core Mechanic
Restrained Design -- Non-Directive Learning -- Replayability -- ̈!Play a Few More Short Sims -- The Outlines of a New Design Philosophy -- 3 Seven Short Sim Design Principles -- Build Competence and Conviction through Player Actions -- Quick and Easy to Engage and Replayable -- Quick to Build, Easy to Update -- Rigorous Underlying Model -- Coexist with Other Educational Content -- Collaborative not Directive Leadership: Think Sim as Assistant -- Simple Mechanics and Open-Ended Creativity -- Short Sims are Perfect for ... -- Corporate Training Groups -- Traditional Media Producers
Training Content Producers -- Schools -- Assessment -- Companies Seeking Cultural Influence -- Breaking with Academia's Dark Ages -- 4 Planning Assumptions and Expectations -- Estimating Time to Creation -- Time Sucks -- Short Sim Roles and a Sample Designer Schedule for Outsourcers -- Example of Ranges in Time Frames -- Other Planning Best Practices -- Sometimes, a Leap -- 5 Identify the Audience and Broad Topic Parameters -- A Broader Audience -- The Tolerance for Ambiguity -- Use beyond the Original Goal -- Narrow the Topic -- Competence and Conviction
6 Research, Including Subject Matter Expert Interviews -- Do Outside Research -- Interview the Subject Matter Experts -- On Experts' Use of Visual Metaphors -- 7 Blocking Out a Simple Short Sim ⇨ -- A Review of Basic Sim Authoring -- First, Create Notes -- Storyboarding -- Levels -- Calibrating the Flow -- Refine and Add Interactivity -- (At Some Point) Create an Introduction -- Wrap Up -- 8 Getting Feedback -- Feedback during the Initial Design -- Set Up Temporary Links -- The Best Tool: In-Sim Commenting Tools -- A Marked Up Word Document -- Directions for Commenters
Play through with the Clients -- During the Pilot Stage -- For Playtesters during the Pilot Stage -- For SMEs and Sponsors of Complex Sims during the Pilot Stage -- Feedback after Launch -- Embracing Mistakes -- 9 Types of Short Sims -- Inculcate a New Way of Thinking -- Teach Predictable Processes -- Present Labs -- Show Complex Processes -- Allow Exploration of Interesting Systems -- Present Complex Role Plays -- 10 Coaches, Settings, and the Value of Efficiency -- Often, a Coach -- Creating Situations and Characters -- Consider Bare Stories
Summary "Short Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content, or expenses can derail the product. This book provides a proven methodology to guide anyone through the steps of quickly creating highly engaging and responsive content. The process combines decades of research and implementations with leading organizations (Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, State Department) with new tools that have just emerged"-
Bibliography Includes bibliographical references and index
Notes Clark Aldrich solves some of education's biggest problems, working with corporations, universities, foundations, the US military, non-profits, government organizations, and VCs. Most recently, Aldrich has re-invented educational contentwith an interactive model called Short Sims, which is more effective and more engaging for the learners and faster to create and less expensive for the producers. Short Sims renders traditional approaches alone obsolete. Prior to that, Aldrich introduced and popularized games and simulations for online learning, and thenpublished Unschooling Rules, his fifth book, which redefinedthe culture of learning, has been cited by President Obama, and adopted by leading schools everywhere. Earlier still, Clark Aldrich founded Gartner's thought-leading eLearningcoverage which defined the emergingindustry. Aldrich has been called a 'guru' by Fortune Magazine and a 'maverick' by CNN. Aldrich and his work have been featured in hundreds of sources, including CBS, ABC, The New York Times, USA Today, AP, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written six books based on his first hand experiences, has a degree from Brown University in Cognitive Science, taught at a leading environment education foundation, has given numerous keynotes, and his patent and award winning programs have earned millions. He grew up in Concord and Weston, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony
Print version record
Subject Computer simulation.
Simulation games.
Education -- Simulation methods.
Computer Simulation
simulation.
COMPUTERS -- Computer Simulation.
Computer simulation.
Education -- Simulation methods.
Simulation games.
Form Electronic book
ISBN 9781003018643
1003018645
9781000036350
1000036359
1000036251
9781000036305
9781000036251
1000036308