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Book Cover
E-book
Author Rautzenberg, Markus

Title Framing uncertainty : computer game epistemologies / Markus Rautzenberg
Published London : Palgrave Macmillan, 2020

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Description 1 online resource (178 pages)
Series Performance Philosophy Ser
Performance philosophy.
Contents Intro -- Preface -- Contents -- 1 Through the Looking Glass: Aisthesis and Semiosis in Computer Games -- Introduction -- 'Where the Game Ends and Reality Begins' -- Aestheticization and the Dissolution of Reality -- Aisthetik Versus Aesthetics -- Behind the Looking Glass: The Medium of the Video Game -- Searching for Traces: Reflections on the Definition of Media -- The Media of the Video Game 1: The Magic of the Symbolic. The Computer as a Universal Discrete Machine -- Binary Code: A New Media Standard -- A Mechanical Unconscious
Cabbalistic Emanations: Digital Technology and Magical Practice -- The Media of the Video Game 2: Mirror Games. The Digital Image Between the Symbolic and the Imaginary -- The Media of the Video Game 3: In the Wonderland of Paradoxes. The Video Game as a Form of the Medium of the Game -- Alice and Psycho Mantis: Ontological Uncertainty -- Threshold Phenomena: Game as Medium -- Proximity and Distance. Self-Referentiality in Video Games -- A Distance, as Near as It Might Be: Immersion in Video Games -- Virtual Reality and Immersion -- High-Speed Meditation: Picnoleptic Immersion -- Conclusion
2 Noise, Disturbance, Perturbation: The Interplay Between Transparency and Opacity as a Gameplay Device in Silent Hill 2 -- Ecstasy of Absence -- The Uncanny, Noise, the Real -- Mist -- Radio -- Noise Effect -- The Aesthetics of Silent Hill 2 and Its Sequels -- References -- 3 Not-Ready-to-Hand, or How Media Become Obtrusive -- References -- 4 Ludic Mediality: Aesthetic Experience in Computer Games -- Intensity of Representation -- Aesthetic Experience in Computer Games? -- Game and Mediality -- 5 Caves, Caverns and Dungeons: Speleological Aesthetics in Computer Games -- References
6 Just Making Images: Evocation in Computer Games -- Experimental Ensembles -- Digression: The Term "Evocation" -- Being in the Picture: Environmental Storytelling -- Phantasmal Media -- Theatricality and Monstrance of the Phantasm -- Aperture Science -- Index
Summary "Rautzenberg considers games, play and gaming as core ingredients of Performance Philosophy today. The author deploys a large variety of perspectives in order to discover the types of knowledge encapsuled in games. Furthermore, Framing Uncertainty is an inventory of the confused state of actual discourse in game studies and unravels the intricate ramifications of these cultural objects. Any avid student of ludology benefits from the profound insights into the various fields of immersive worldbuilding the book offers."--Dr. Andreas Wolfsteiner, University of Hildesheim, Germany "A philosopher by training, a gamer by passion and a media scholar and cultural scientist by intensive reading and writing, Markus Rautzenberg is one of the key figures of contemporary German academia. His work on the theory of signs, the non-visual impact of images, disruptions and disturbances, and his sharp analysis of specific games and game genres influenced a whole generation of scholars. Current discourse on presentism, the aesthetics of games, AI, automation of play and more general epistemological questions all draw from his oeuvre."--Prof. Dr. Mathias Fuchs, Leuphana University Germany, Artist, Computer Scientist, Media Studies "Standing in a universalist tradition, Markus Rautzenberg bridges gaps of thought and juggles with ease between critical theory, postmodern philosophy, psychoanalysis, as well as game and media studies. His philosophical concepts connect usually separate disciplines, ranging from anthropology and psychology over media theory and far beyond. This collection of articles is a perfect guide through the all-encompassing postmodern uncertainty, leaving the reader with one certainty: That when it comes to games, markets, futures and the human condition, there is nothing to be certain about, and that this is a good thing." - Dr. Anne Dippel, University of Jena, Humboldt University Berlin, Anthropology, Literary Studies The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter. Markus Rautzenberg is Professor of Philosophy at Folkwang University of the Arts, Essen, Germany
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Computer games -- Philosophy
Video games -- Philosophy
Theatre studies.
Performing Arts -- Theater -- General.
Form Electronic book
ISBN 9781137595218
1137595213