Description |
1 online resource (xi, 302 pages) : illustrations |
Series |
Lecture notes in computer science ; v. 12434 |
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LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI |
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Lecture notes in computer science ; 12434. 1611-3349
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LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
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Contents |
StreetConqAR: Augmented Reality Anchoring in Pervasive Games / Thomas Tregel, Tim Dutz, Patrick Hock, Philipp Niklas Müller, Philipp Achenbach, Stefan Göbel -- Immersive Storytelling in Augmented Reality: Witnessing the Kindertransport / Yunshui Jin, Minhua Ma, Jiachen Li -- Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework / Polona Caserman, Stefan Göbel -- Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders / Francesco Vona, Silvia Silleresi, Eleonora Beccaluva, Franca Garzotto -- Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students / John Dominic S. Diez, Edward F. Melcer -- Proposal of a Beer Distribution Game Considering Waste Management and the Bullwhip Effect / Mizuho Sato, Masaru Nakano, Hajime Mizuyama, Christoph Roser -- Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace / Sorelle Audrey K. Kamkuimo, Benoît Girard, Patrick Lapointe, Bob-Antoine J. Menelas -- Needs Analyses with LEGO SERIOUS PLAY / Tanja Kranawetleitner, Heike Krebs, Nina Kuhn, Marietta Menner -- The Development and Testing of a Self-designed Escape Room as a Concept of Knowledge Transfer into Society / Julia Thurner-Irmler, Marietta Menner -- Bridging the Cyber Security Skills Gap: Using Tabletop Exercises to Solve the CSSG Crisis / Giddeon N. Angafor, Iryna Yevseyeva, Ying He -- Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review / Alberto Rojas-Salazar, Mads Haahr -- Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths / Jannicke Baalsrud Hauge, Ioana Stefan -- Serious Games for Learning: A Quantitative Review of Literature / Manuel J. Ibarra, Vladimiro Ibañez, Ismar Frango Silveira, Cesar A. Collazos, Günter Wallner, Matthias Rauterberg -- Costs to Compete: Analyzing Pay to Win Aspects in Current Games / Thomas Tregel, Miriam Claudia Schwab, Thanh Tung Linh Nguyen, Philipp Niklas Müller, Stefan Göbel -- Leaderboards: A Motivational Tool in the Process of Business Education / Malgorzata Cwil -- Using a Participatory Design Approach for Adapting an Existing Game Scenario: Challenges and Opportunities / Jannicke Baalsrud Hauge, Heiko Duin, Valentin Kammerlohr, Barbara Göbl -- The Effects of Esports School Tournaments on Positive Behavioural Change / Bobbie Fletcher, Rachel Gowers, Shahneila Saeed -- Flex Your Muscles: EMG-Based Serious Game Controls / Philipp Niklas Müller, Philipp Achenbach, André Mihca Kleebe, Jan Ulrich Schmitt, Ute Lehmann, Thomas Tregel, Stefan Göbel -- Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems / Carlo Fabricatore, Dimitar Gyaurov, Ximena Lopez -- Construction of Debriefing Designed for Applying Experiences of History Game to Contemporary Issues / Masahiro Ohyama, Hiroki Baba, Jun Yoshinaga -- Towards the Management and Dissemination of Knowledge from Gaming Simulations / Bill Roungas, Sebastiaan Meijer -- How to Utilize Unshared Knowledge in a Group Discussion? / Mieko Nakamura -- Author Index |
Summary |
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more |
Notes |
Description based upon print version of record |
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International conference proceedings (held virtually) |
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Includes author index |
Bibliography |
Includes bibliographical references and author index |
Notes |
Current copyright fee: GBP19.00 42\0. Uk |
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Description based on resource, viewed January 6, 2021 |
In |
Springer Nature eBook |
Subject |
Video games -- Design -- Congresses
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Education -- Computer programs -- Congresses
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Educational games -- Congresses
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Game theory -- Congresses
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Education -- Computer programs
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Computer games -- Design
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Educational games
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Game theory
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Genre/Form |
proceedings (reports)
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Conference papers and proceedings
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Conference papers and proceedings.
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Actes de congrès.
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Form |
Electronic book
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Author |
Ma, Minhua, editor
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Fletcher, Bobbie, editor
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Göbel, Stefan, 1971- editor.
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Baalsrud Hauge, Jannicke, editor
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Marsh, Tim, editor
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ISBN |
9783030618148 |
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3030618145 |
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