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Author JCSG (Conference) (6th : 2018 : Online)

Title Serious games : Joint International Conference, JCSG 2020, Stoke-On-Trent, UK, November 19-20, 2020 : proceedings / Minhua Ma, Bobbie Fletcher, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh (eds.)
Published Cham : Springer, [2020]

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Description 1 online resource (xi, 302 pages) : illustrations
Series Lecture notes in computer science ; v. 12434
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI
Lecture notes in computer science ; 12434. 1611-3349
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
Contents StreetConqAR: Augmented Reality Anchoring in Pervasive Games / Thomas Tregel, Tim Dutz, Patrick Hock, Philipp Niklas Müller, Philipp Achenbach, Stefan Göbel -- Immersive Storytelling in Augmented Reality: Witnessing the Kindertransport / Yunshui Jin, Minhua Ma, Jiachen Li -- Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework / Polona Caserman, Stefan Göbel -- Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders / Francesco Vona, Silvia Silleresi, Eleonora Beccaluva, Franca Garzotto -- Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students / John Dominic S. Diez, Edward F. Melcer -- Proposal of a Beer Distribution Game Considering Waste Management and the Bullwhip Effect / Mizuho Sato, Masaru Nakano, Hajime Mizuyama, Christoph Roser -- Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace / Sorelle Audrey K. Kamkuimo, Benoît Girard, Patrick Lapointe, Bob-Antoine J. Menelas -- Needs Analyses with LEGO SERIOUS PLAY / Tanja Kranawetleitner, Heike Krebs, Nina Kuhn, Marietta Menner -- The Development and Testing of a Self-designed Escape Room as a Concept of Knowledge Transfer into Society / Julia Thurner-Irmler, Marietta Menner -- Bridging the Cyber Security Skills Gap: Using Tabletop Exercises to Solve the CSSG Crisis / Giddeon N. Angafor, Iryna Yevseyeva, Ying He -- Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review / Alberto Rojas-Salazar, Mads Haahr -- Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths / Jannicke Baalsrud Hauge, Ioana Stefan -- Serious Games for Learning: A Quantitative Review of Literature / Manuel J. Ibarra, Vladimiro Ibañez, Ismar Frango Silveira, Cesar A. Collazos, Günter Wallner, Matthias Rauterberg -- Costs to Compete: Analyzing Pay to Win Aspects in Current Games / Thomas Tregel, Miriam Claudia Schwab, Thanh Tung Linh Nguyen, Philipp Niklas Müller, Stefan Göbel -- Leaderboards: A Motivational Tool in the Process of Business Education / Malgorzata Cwil -- Using a Participatory Design Approach for Adapting an Existing Game Scenario: Challenges and Opportunities / Jannicke Baalsrud Hauge, Heiko Duin, Valentin Kammerlohr, Barbara Göbl -- The Effects of Esports School Tournaments on Positive Behavioural Change / Bobbie Fletcher, Rachel Gowers, Shahneila Saeed -- Flex Your Muscles: EMG-Based Serious Game Controls / Philipp Niklas Müller, Philipp Achenbach, André Mihca Kleebe, Jan Ulrich Schmitt, Ute Lehmann, Thomas Tregel, Stefan Göbel -- Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems / Carlo Fabricatore, Dimitar Gyaurov, Ximena Lopez -- Construction of Debriefing Designed for Applying Experiences of History Game to Contemporary Issues / Masahiro Ohyama, Hiroki Baba, Jun Yoshinaga -- Towards the Management and Dissemination of Knowledge from Gaming Simulations / Bill Roungas, Sebastiaan Meijer -- How to Utilize Unshared Knowledge in a Group Discussion? / Mieko Nakamura -- Author Index
Summary This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more
Notes Description based upon print version of record
International conference proceedings (held virtually)
Includes author index
Bibliography Includes bibliographical references and author index
Notes Current copyright fee: GBP19.00 42\0. Uk
Description based on resource, viewed January 6, 2021
In Springer Nature eBook
Subject Video games -- Design -- Congresses
Education -- Computer programs -- Congresses
Educational games -- Congresses
Game theory -- Congresses
Education -- Computer programs
Computer games -- Design
Educational games
Game theory
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Ma, Minhua, editor
Fletcher, Bobbie, editor
Göbel, Stefan, 1971- editor.
Baalsrud Hauge, Jannicke, editor
Marsh, Tim, editor
ISBN 9783030618148
3030618145
Other Titles JCSG 2020