Description |
1 online resource (412 pages) |
Contents |
Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Acknowledgments; Introduction; The Photoshop Focus of This Book; What This Book Is Not; Whom This Book Is For; Overview; The Concept Artists; Chapter 1: The Basics of Art; Introduction; Shape (2D) and Form (3D); Light and Shadow; Texture; Color; Perspective; Quick Studies of the World Around You; Conclusion; Chapter Exercises; Chapter 2: The Basics of Computer Graphic Technology; Introduction; Chapter Overview; Common Features of Graphic File Formats; The Power of Two and the Grid; UV Mapping; Game Optimizations |
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ConclusionChapter Exercises; Chapter 3: Introduction to Shaders and Materials; Introduction; Shader Basics; Common Shader Effects; Node-Based Shader Systems; Basic Node Operations; Conclusion; Chapter Exercises; Chapter 4: Preparing for Texture Creation; Introduction; Gathering Textures; Cleaning Your Textures; Warning; Storing Your Textures; Conclusion; Chapter Exercises; Chapter 5: Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity; Introduction; The Concept Sketch; Determining Texture Needs; The Complete Scene; Building It Up Using Overlays; Tearing It Down for Shaders |
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ConclusionChapter Exercises; Chapter 6: The Urban Setting: Low-Polygon, High-Texture Detail; Introduction; The Concept Sketch; Breaking Out the Materials in the Scene; Creating Bricks; Windows; Wood; Concrete; Details Using an Alpha Channel; Metal; Breaking Out the Details; Building It Up Using Overlays; Tearing It Down for Shaders; Conclusion; Chapter Exercises; Chapter 7: The Fantasy Setting: High-Polygon, High-Texture Detail; Introduction; The Concept Sketch; Breaking Out the Materials in the Scene; Breaking Out the Details; Base Materials; Detail Textures; Tearing It Down for Shaders |
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The Complete Scene/VariationChapter Exercises; Chapter 8: Exteriors; Introduction; The Concept Sketch; Breaking Out the Materials in the Scene; Additional Information: The Sky; Additional Information: Terrain; Tutorial: Clouds; Water; Chapter 9: Game Effects; Introduction; Static Effects; Animated Effects; Particle Effects; Chapter 10: Normal Maps and Multipass Shaders; Introduction; Vertex vs. Per-Pixel Lighting; Creating Normal Maps in Photoshop; Assets for a Futuristic Interior; Index |
Notes |
Print version record |
SUBJECT |
Adobe Photoshop. http://id.loc.gov/authorities/names/n91104658
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Adobe Photoshop fast |
Subject |
Video games -- Programming.
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Computer graphics.
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computer graphics.
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Video games -- Programming
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Computer graphics
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Form |
Electronic book
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ISBN |
9781351859776 |
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1351859773 |
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