Description |
1 online resource (xv, 237 pages, 8 unnumbered pages of plates) : illustrations (some color) |
Contents |
Ch. 1. Introduction to COLLADA -- ch. 2. COLLADA document -- ch. 3. COLLADA geometry -- ch. 4. COLLADA scenes -- ch. 5. COLLADA effects -- ch. 6. COLLADA animations -- ch. 7. COLLADA physics -- ch. 8. COLLADA content pipeline -- appendix A. COLLADA plug-in for 3ds Max -- appendix B. COLLADA plug-in for Maya -- appendix C. SOFTIMAGE XSI 5.1 plug-in -- appendix D. COLLADA FX plug-in for Maya -- appendix E. COLLADA 1.4.1 |
Summary |
COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at http://collada.org/mediawiki/index.php/COLLADA_book |
Notes |
"A Khronos Group open standard"--Cover |
Bibliography |
Includes bibliographical references (pages 227-234) and index |
Notes |
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL |
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Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force. WlAbNL |
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Print version record |
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digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL |
Subject |
Video games -- Programming.
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Computer graphics
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computer graphics.
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GAMES -- Board.
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Video games -- Programming
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Computer graphics
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Form |
Electronic book
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Author |
Barnes, Mark C., 1963-
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ISBN |
9781439865798 |
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1439865795 |
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9780429064692 |
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0429064691 |
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9781568816203 |
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1568816200 |
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