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Title Virtual worlds and metaverse platforms : new communication and identity paradigms / Nelson Zagalo, Leonel Morgado, and Ana Boa-Ventura, editors
Published Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), [2012]
copyright 2012
Online access available from:
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Description 1 online resource (366 pages) : digital files
Contents 1. User-driven content creation in Second Life a source of innovation?: three case studies of business and public service / Sisse Siggaard -- 2. Procedural virtual worlds / Nuno Rodrigues ... [and others] -- 3. Collective building projects in Second Life: user motives and strategies explained from an architectural and ethnographic perspective / Bjarke Liboriussen -- 4. The art and flux of Telepathy 2.0 in Second Life / Jacquelene Drinkall -- 5. The 3-D innovation sphere: exploring the use of second life for innovation communication / Katrin Tobies and Bettina Maisch -- 6. What's real?: presence, personality and identity in the real and online virtual world / Benjamin Gregor Aas -- 7. Verbal and non-verbal communication in Second Life / Sara Pita and Lu̐Μưis Pedro -- 8. Virtual worlds and reception studies: comparing engagings / CarrieLynn D. Reinhard -- 9. Students' perceptions about delivery of game-based learning for virtual patients in Second Life / M. Toro-Troconis ... [and others] -- 10. Virtual learning communities of practice in metaverse / Gaia Moretti and Eliane Schlemmer -- 11. Technological minimalism versus Second Life: time for content minimalism / Joao Mattar -- 12. The players' dimension: from virtual to physical / Michael Nitsche -- 13. Structures of agency in virtual worlds: fictional worlds and the shaping of an in-game social conduct / Thiago Falc̐Μưao -- 14. Is there a virtual socialization by acting virtual identities?: case study: the Sims / Pascaline Lorentz --
15. The epistemological character of puzzles in the metaverse / Lu̐Μưis Carlos Petry and Cristiano Natal Ton̐Μưeis -- 16. Virtual simulations and the Second Life metaverse: paradigm shift in neuropsychological assessment / Thomas D. Parsons -- 17. Virtual worlds and health: healthcare delivery and simulation opportunities / David Holloway -- 18. Virtual worlds and behavioral change: overcoming time/ space constraints and exploring anonymity to overcome social stigma in the case of substance abuse / Ana Boa-Ventura -- 19. Finding liquid salvation: using the Cardean ethnographic method to document Second Life residents and religious cloud communities / Gregory Price Grieve and Kevin Heston -- 20. Second Life, second morality? / Katleen Gabriels Joke Bauwens and Karl Verstrynge -- 21. Virtual world professionals and the interloper effect in 3D virtual worlds / Victoria McArthur -- 22. One self to rule them all: a critical discourse analysis of French-speaking players' identity construction in World of Warcraft / Omar V. Rosas and Gr̐Μưegory Dhen
Summary "This book presents foundational research, models, case studies and research results that researchers and scholars can port to their own environments to evolve their own research processes and studies, covering scenarios of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used and will be used"--Provided by publisher
Analysis Affective responses
Communication design
Digital identity
Educational objects
Entertainment and playing
Simulation and substitution
Technology and arts
User-created content
Virtual space
Digital representation
Bibliography Includes bibliographical references
Notes Mode of access: World Wide Web
Description based on title screen (IGI Global, viewed July 18, 2011)
Subject Human-computer interaction.
Virtual reality.
Computer simulation.
Form Electronic book
Author Zagalo, Nelson.
Morgado, Leonel, 1970-
Boa-Ventura, Ana, 1962-
IGI Global.
LC no. 2011018577
ISBN 9781609608552 (ebook)