Cover -- Half Title -- Series -- Title -- Copyright -- Contents -- Preface to the Second Edition -- Acknowledgments -- Authors -- Introduction -- Chapter 1: What Is Narrative Design? -- Chapter 2: The Concept -- Chapter 3: Worldbuilding -- Chapter 4: Characters -- Chapter 5: Story -- Chapter 6: Implementation and Production -- Chapter 7: Dialogue -- Chapter 8: Cutscenes and Cinematics -- Chapter 9: Troubleshooting -- Chapter 10: Visual Novels -- Chapter 11: Storytelling in Open-World Games and Games as a Service -- Conclusion -- Resources -- Glossary -- Index