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Book Cover
E-book
Author Brito, Allan

Title Blender 3D 2.49 Incredible Machines
Published Birmingham : Packt Pub., 2009

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Description 1 online resource (481 pages)
Contents Blender 3D 2.49 Incredible Machines; Blender 3D 2.49 Incredible Machines; Credits; About the Author; About the Reviewers; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Machinery Modeling and Visualization with Blender; Blender history; Working with Blender; Blender 3D, YafaRay, and GIMP; What is an Incredible Machine?; How the book is organized; Do I have to know Blender already?; How to know more about Blender 3D; Summary; 2. Modeling a Handgun; Briefing and concept; Objectives
Why a hand weapon?Parts of the model; Modeling workflow; Best modeling technique for this project; Effects and rendering; Summary; 3. Polygon Modeling of the Weapon; Starting with a background image; Using subdivision to model; Modeling the hand wrap; Modeling the small and removable parts; Using hooks to place and align objects; Summary; 4. Adding Details; Tools and techniques for detailing; Face normals; Adding the handgrip; Using the spin tool to close a model; Adding creases and rounded details; Summary; 5. Rendering the Project with YafaRay; YafaRay renderer; Installing YafaRay
Creating a studio environmentAdding light to the scene; How YafaRay works; Setting lights in YafaRay; Adding materials to the weapon; Framing the weapon; Final render with YafaRay; Summary; 6. Steampunk Spacecraft; Steampunk concept; Spacecraft concept; Project workflow; Building edges and planes for the spacecraft; Creating the first section of the spacecraft; Modeling the wing; Modeling the front; Summary; 7. Working with Smaller Areas; Modeling the front of the spacecraft; Adding details to the wing; Modeling the engines; Creating the bottom of the spacecraft; Creating the weapons
Mirroring the spacecraftClosing the cockpit; Detailing the fuselage; Modeling auxiliary engines; Adding cables and wires; Using curves; Twisting the cables; Adding the cables to the model; Summary; 8. Advanced UV Mapping; UV mapping in Blender; What is UV mapping?; Using UV mapping in Blender; Using smart projections; UV test grid; Using the unwrap tool; Planning the unwrap; Controlling and editing the UV layout; Pinning and unpinning vertices; Live Unwrap Transform; Editing the UV; Exporting the layout; Editing the texture; Summary
9. Putting the Spacecraft to Fly and Shoot with Special EffectsBlender particles; How particles work; Creating particles; Adding speed and force fields; The rear engine; The guns; Summary; 10. Rendering the Spacecraft with YafaRay; Environment setup in YafaRay-creating a physical sky; Single Color; Gradient; Texture; SunSky; DarkTide's SunSky; Materials and textures in YafaRay; Setting up a metal material; Creating the glass in the cockpit; Rendering the scene; Rendering a night view of the spacecraft; Summary; 11. Transforming Robot; What is a transforming robot?; How big will the robot be?
Summary Modeling, rendering, and animating realistic machines with Blender 3D
Notes Print version record
SUBJECT Blender (Computer file) http://id.loc.gov/authorities/names/n00063653
Blender (Computer file) fast
Subject Computer graphics.
Computer animation.
Three-dimensional display systems.
Computer Graphics
computer graphics.
computer animation.
three-dimensional.
Computer animation
Computer graphics
Three-dimensional display systems
Form Electronic book
ISBN 9781847197474
1847197477