Description |
1 online resource (viii, 321 pages) |
Contents |
More real than real: the un-reality of World of Warcraft / Marlin Bates -- We are blog: implications of viewing the blogosphere as a system / Andrew Chen -- Speech hacks / James Brown -- The personal as public: identity construction/fragmentation online / James Schirmer -- New media objects of WWII: Kenneth Burke's intersection with computer culture / Jason Thompson -- The new literacy challenge: coming to terms with the processes and practices of digitization / Jeff Rutenbeck -- Aesthetic reproduction in Japanese computer culture: the dialectical histories of manga, anime, and computer games / Jennifer deWinter -- Fantasy and finance: play money and computer game culture / Joyce Goggin -- Codifying crime: a hacker's guide to computer culture / Kevin Moberly -- Through an interface darkly: consumer power and agency on the commercial web / Kylie Jarrett -- Death by computer / Marcel O'Gorman -- Dionysius and Savonarola: the historic split in web design / Margaret Batschelet -- The uneasy co-existence of a "culture of ease" and a "culture of dummies" / Mary-Louise Craven -- "Nothing but severed heads in jars": the transhumanist vision and theories of technology / Ron Scott -- Art in the age of cyberia: the obsolescence of the original? / Monica Kjellman-Chapin -- Playing with the past / Nicholas White -- Appendix: Chronology of computer culture / Daniel Griffin |
Bibliography |
Includes bibliographical references |
Notes |
English |
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Print version record |
Subject |
Computers -- Social aspects
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Cultural studies.
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Ethical & social aspects of IT.
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COMPUTERS -- Social Aspects -- General.
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Computers -- Social aspects
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Computer
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Kultur
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Gesellschaft
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Form |
Electronic book
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Author |
Chaney, Joseph R. (Joseph Raymond)
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Ruggill, Judd Ethan
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McAllister, Ken S., 1966-
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LC no. |
2009396998 |
ISBN |
9781443806664 |
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1443806668 |
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