Limit search to available items
Book Cover
E-book
Author Pizzo, Antonio

Title Interactive Storytelling A Cross-Media Approach to Writing, Producing and Editing with AI
Published Milton : Taylor & Francis Group, 2023

Copies

Description 1 online resource (195 p.)
Contents Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- List of illustrations -- Preface -- Acknowledgements -- 1 Introduction -- 1.1 Preliminary definitions -- 1.1.1 The fascination with interactivity -- 1.1.2 Digital, virtual, interactive -- 1.1.3 Interacting, participating, collaborating -- 1.2 Telling stories through actions -- 1.2.1 Dramatic media -- 1.2.2 Actions and events -- 1.2.3 Dramatic action -- 1.2.4 Narrative action -- 1.2.5 Sequence of actions -- 1.2.6 Generating events -- 1.3 General issues -- 1.3.1 Author, authorship, control -- 1.3.2 Characters or stories
1.3.3 The field of investigation -- 1.3.4 Database, narrative and video contents -- 1.3.5 Delimiting the field -- 1.4 A general model of analysis -- 2 Dynamic elements: The units -- 2.1 What are units? -- 2.2 The logical relationship between the units -- 2.3 Organising the multilinear project -- 2.4 What separates the units -- 2.5 Tagging the units: the metadata -- 2.6 Exercises -- 2.6.1 The flow chart of dynamic elements -- 2.6.2 The user actions -- 3 Dynamic elements: The agents -- 3.1 Agent and audience -- 3.2 Intelligent agents -- 3.2.1 Planning as improvisation -- 3.2.2 Planning as directing
3.2.3 Scripting as planning -- 3.3 Emotions and agents -- 3.3.1 The (mental) reality of emotions -- 3.3.2 The social component of emotions -- 3.3.3 Emotions as a behavioural driver -- 3.4 Exercises -- 3.4.1 Describing the state of the world -- 3.4.2 Writing the actions -- 3.4.3 Writing preconditions and effects -- 3.4.4 Simulating the execution -- 3.4.5 Starting from the goal state -- 3.4.6 Reusing the plan -- 4 Display: Audience, system, emotions -- 4.1 Participation -- 4.1.1 Narratology vs ludology -- 4.1.2 Interaction vs narration -- 4.1.3 Balancing the agency -- 4.1.4 Intensity of the process
4.1.5 User's action -- 4.1.6 Intelligible actions -- 4.2 Writing the interaction through the units -- 4.2.1 Interaction by navigating the map -- 4.2.2 Interaction by dialogues and behaviours -- 4.2.3 Interaction by physical actions -- 4.3 Emotions in computational systems -- 4.3.1 Coding characters' emotions -- 4.3.2 The emotions of the audience -- 4.4 Cross-media contents' communication -- 4.5. Exercises -- 5 Engines and systems: Supporting creativity and dramatic tension -- 5.1 Systems and automation -- 5.2 System classification -- 5.3 Fully manual authorship
5.4 Manually authored database and automation for plot generation -- 5.4.1 Plot grammars -- 5.4.2 Constraints on plot generation -- 5.4.3 Planning for plot generation -- 5.4.4 Plot generation based on dramatic tension -- 5.5 Database and automation -- 5.6 Emergent narratives: joint automation of plot and database -- 5.6.1 Constraints on the plot and modifications of database elements -- 5.6.2 Plot and database modelled with constraints -- 5.6.3 Full plot automation and database simulation -- 5.7 General considerations regarding storytelling systems -- 5.8 Exercises
Notes Description based upon print version of record
5.8.1 The form of the story, or the application of a template
Subject Storytelling in mass media.
Digital storytelling.
Authorship -- Data processing
Interactive multimedia.
Artificial intelligence.
artificial intelligence.
Artificial intelligence.
Authorship -- Data processing.
Digital storytelling.
Interactive multimedia.
Storytelling in mass media.
Form Electronic book
Author Lombardo, Vincenzo
Damiano, Rossana
ISBN 9781000955149
1000955141