Description |
xxiv, 327 pages : color illustrations ; 26 cm + 1 DVD-ROM (4 3/4 in.) |
Series |
Game development essentials |
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Game development essentials.
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Contents |
Pt. I. Gameplay Groundwork -- Ch. 1. Creating the Foundation: history of gameplay mechanics -- Ch. 2. Creating the Process: the game's design path -- Ch. 3. Creating the Core: the game's heart and soul -- Ch. 4. Creating the Characters: the game's inhabitants -- Pt. II. Gameplay Dimensions -- Ch. 5. Creating the Options: providing breadth -- Ch. 6. Creating the Connection: providing depth -- Pt. III. Gameplay Strategies -- Ch. 7. Creating Progression: ramping the player -- Ch. 8. Creating Variety: involving the player -- Ch. 9. Creating Cohesion: putting it all together |
Summary |
"Game designers are faced with the challenge of balancing consumer expectations with strict marketing requirements, schedule deadlines, and budget limitations. With a hands-on, practical approach, Game Development Essentials: Gameplay Mechanics shows readers how to approach game design in an efficient way that meets the objectives of the target audience as well as the businesses that find development."--BOOK JACKET |
Bibliography |
Includes bibliographical references and index |
Subject |
Computer games -- Programming.
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Computer games -- Design.
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Author |
Novak, Jeannie, 1966-
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LC no. |
2007030642 |
ISBN |
9781418052690 (alk. paper) |
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1418052698 (alk. paper) |
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