Description |
xxxi, 860 pages : illustrations ; 24 cm |
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4 3/4 in |
Series |
Premier Press game development books |
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Premier Press game development series |
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Premier Press game development series.
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Contents |
Machine derived contents note: Introduction Part I: Introduction to the Topics 1. 3D Engines and Game Programming 2. Designing the Engine 3. Engineering the Engine 4. Fast 3D Calculus Part II: Rendering Graphics 5. Materials, Textures, and Transparency 6. The Render Device of the Engine 7. 3D Pipelines and Shaders 8. Loading and Animating 3D Models Part III: Support Modules for the Engine 9. The Input Interface of the Engine 10. The Audio Interface of the Engine 11. The Network Interface of the Engine 12. Timing and Movement in the Engine 13. Scene Management Part IV: Black Art of Game Programming 14. Computer-Aided Design (CAD) Tools 15. Deathmatch Shooter |
Summary |
Accompanying CD-ROM contains ... "Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game Development series."--Page 4 of cover |
Analysis |
DirectX |
Notes |
Includes CD-ROM in pocket attached to the back cover |
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"Thomson Course Technology PTR"--T.p. verso |
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Includes index |
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Formerly CIP. Uk |
SUBJECT |
DirectX. http://id.loc.gov/authorities/names/n96120262
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Subject |
Computer games -- Programming.
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Author |
Düvel, Oliver.
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LC no. |
2004090737 |
ISBN |
1592003516 paperback |
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