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Book Cover
Book
Author Zerbst, Stefan.

Title 3D game engine programming / Stefan Zerbst with Oliver Du ̈vel
Published Boston, Mass. ; [London] : Premier Press, [2004]
©2004

Copies

Location Call no. Vol. Availability
 MELB  794.816693 Zer/Tdg  AVAILABLE
Description xxxi, 860 pages : illustrations ; 24 cm
4 3/4 in
Series Premier Press game development books
Premier Press game development series
Premier Press game development series.
Contents Machine derived contents note: Introduction Part I: Introduction to the Topics 1. 3D Engines and Game Programming 2. Designing the Engine 3. Engineering the Engine 4. Fast 3D Calculus Part II: Rendering Graphics 5. Materials, Textures, and Transparency 6. The Render Device of the Engine 7. 3D Pipelines and Shaders 8. Loading and Animating 3D Models Part III: Support Modules for the Engine 9. The Input Interface of the Engine 10. The Audio Interface of the Engine 11. The Network Interface of the Engine 12. Timing and Movement in the Engine 13. Scene Management Part IV: Black Art of Game Programming 14. Computer-Aided Design (CAD) Tools 15. Deathmatch Shooter
Summary Accompanying CD-ROM contains ... "Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game Development series."--Page 4 of cover
Analysis DirectX
Notes Includes CD-ROM in pocket attached to the back cover
"Thomson Course Technology PTR"--T.p. verso
Includes index
Formerly CIP. Uk
SUBJECT DirectX. http://id.loc.gov/authorities/names/n96120262
Subject Computer games -- Programming.
Author Düvel, Oliver.
LC no. 2004090737
ISBN 1592003516 paperback
Other Titles Game engine programming
Three-D game engine programming