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Book

Title Real-time volume graphics / Klaus Engel ... [and others]
Published Wellesley, Mass. : A K Peters, Ltd., [2006]
©2006

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Location Call no. Vol. Availability
 W'PONDS  006.693 Eng/Rtv  AVAILABLE
Description xvii, 497 pages : illustrations (some color) ; 24 cm
Contents 1. Theoretical background and basic approaches -- 2. GPU programming -- 3. Basic GPU-based volume rendering -- 4. Transfer functions -- 5. Local volume illumination -- 6. Global volume illumination -- 7. GPU-based ray casting -- 8. Improving performance -- 9. Improving image quality -- 10. Transfer functions reloaded -- 11. Game developer's guide to volume graphics -- 12. Volume modeling -- 13. Volume deformation and animation -- 14. Non-photorealistic and illustrative techniques -- 15. Volume clipping -- 16. Segmented volume data -- 17. Large volume data
Bibliography Includes bibliographical references (pages 461-488) and index
Subject Computer graphics.
Three-dimensional display systems.
Author Engel, Klaus, 1969-
LC no. 2006041662
ISBN 1568812663 alkaline paper
9781568812663 alkaline paper