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Book Cover
Author Farnell, Andy, 1969-

Title Designing sound / Andy Farnell
Published Cambridge, Mass. : MIT Press, [2010]
Online access available from:
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Description 1 online resource (664 pages) : illustrations
Contents 1. Theory -- 2. Tools -- 3. Technique -- 4. Practicals
Summary Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio. "Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process
Bibliography Includes bibliographical references and index
Subject Animated films -- Sound effects.
Computer sound processing.
Motion pictures -- Sound effects.
Sound -- Recording and reproducing -- Digital techniques.
Video games -- Sound effects.
Form Electronic book
LC no. 2009050741
ISBN 0262288834 (electronic bk.)
0262289369 (electronic bk.)
9780262288835 (electronic bk.)
9780262289368 (electronic bk.)