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Book Cover
E-book
Author Farnell, Andy, 1969-

Title Designing sound / Andy Farnell
Published Cambridge, Mass. : MIT Press, ©2010
©2010

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Description 1 online resource (664 pages) : illustrations
Contents 1. Theory -- 2. Tools -- 3. Technique -- 4. Practicals
Summary Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio. "Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process
Bibliography Includes bibliographical references and index
Notes English
Subject Computer sound processing.
Sound -- Recording and reproducing -- Digital techniques.
Sounds.
Motion pictures -- Sound effects.
Animated films -- Sound effects.
Video games -- Sound effects.
sound effects.
COMPUTERS -- Digital Media -- Audio.
COMPUTERS -- Interactive & Multimedia.
COMPUTERS -- Speech & Audio Processing.
Animated films -- Sound effects
Computer sound processing
Motion pictures -- Sound effects
Sound -- Recording and reproducing -- Digital techniques
Sounds
Video games -- Sound effects
Sounddesign
Soundverarbeitung
traitement du son par ordinateur.
son -- conception -- traitement du son par ordinateur.
Form Electronic book
LC no. 2009050741
ISBN 0262288834
9780262288835
9780262289368
0262289369