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Book Cover
Book
Author Finney, Kenneth C.

Title 3D game programming all in one / Kenneth C. Finney
Published Boston, MA : Thomson/Course Technology, [2004]
©2004

Copies

Location Call no. Vol. Availability
 W'PONDS  794.81526 Fin/Tgp  AVAILABLE
 MELB  794.81526 Fin/Tgp  AVAILABLE
Description xxxi, 812 pages : illustrations ; 23 cm + 1 CD-ROM (4 3/4 in.)
Series Course Technology PTR game development series
Course Technology PTR game development series.
Contents Machine derived contents note: 1. Introduction to 3D Game Development 2. Introduction to Programming 3. 3D Programming Concepts 4. Game Programming 5. Gameplay 6. Network 7. Common Scripts 8. Introduction to Textures 9. Skins 10. Creating GUI Elements 11. Structural Material Textures 12. Terrains and Skyboxes 13. Introduction to Modeling with MilkShape 14. Making a Player Model 15. Making a Vehicle Model 16. Making Weapons and Items 17. Making Structures 18. Making the Game World Environment 19. Creating and Programming Sound 20. Game Sound and Music 21. Creating the Game Mission 22. The Game Server 23. The Game Client 24. The End Game Appendices A: The Torque Game Engine Reference B: Game Development Resources on the Internet C: Game Development Tool Reference
Notes Includes index
Print version record
Subject Computer games -- Programming.
Computer graphics.
LC no. 2004090733
ISBN 159200136X
Other Titles Three D game programming all in one