Description |
1 online resource (xvii, 292 pages) : illustrations |
Series |
An A K Peters book |
Contents |
Chapter 1. Practical and ethical concerns in usability testing with children / Gavin Sim, Janet C. Read, and Matthew Horton -- chapter 2. You are not the player : teaching games user research to undergraduate students / Cynthia Putnam, José P. Zagal, and Jinghui Cheng -- chapter 3. User testing in the learning games lab : getting valuable feedback through frequent formative evaluation / Barbara Chamberlin, Jesús H. Trespalacios, Amy Smith Muise, and Michelle Coles Garza -- chapter 4. Usability testing of a three-dimensional library orientation game / Fatih Özdinç, Hakan Tüzün, Esin Ergün, Fatma Bayrak, and Ayşe Kula -- chapter 5. In-game intoxication : demonstrating the evaluation of the audio experience of games with a focus on altered states of consciousness / Stuart Cunningham, Jonathan Weinel, and Richard Picking -- chapter 6. Tangible and graphical game interfaces : an experimental comparison / Zeno Menestrina, Andrea Conci, Andriano Siesser, Raul Masu, Michele Bianchi, and Antonella De Angeli -- chapter 7. Usability testing of video game controllers : a case study / Gareth W. Young, Aidan Kehoe, and David Murphy -- chapter 8. Business models within mobile gaming experience / Claudia Lucinda Hernandez Luna and David Golightly -- chapter 9. Nerdherder : designing colocated physical-digital games with sociological theories / Yan Xu and Blair MacIntyre -- chapter 10. Testing the usability, usefulness, and user experience of TableTalk poker, a social game for seniors / Karyn Moffatt, Nicholas Shim, Jeremy Birnholtz, and Ronald M. Baecker -- chapter 11. Usability testing of serious games : the experience of the IHCLab / Pedro C. Santana-Mancilla, Laura S. Gaytán-Lugo, and Miguel A. Rodríguez-Ortiz |
Summary |
Practical and ethical concerns in usability testing with children -- You are not the player : teaching games user research to undergraduate students -- User testing in the learning games lab : getting valuable feedback through frequent formative evaluation -- Usability testing of a three-dimensional library orientation game -- Games user research involving audio and haptic interfaces -- In-game intoxication : demonstrating the evaluation of the audio experience of games with a focus on altered states of consciousness -- Tangible and graphical game interfaces : an experimental comparison -- Usability testing of video game controllers : a case study -- Business models within mobile gaming experience -- Nerdherder : designing co-located physical-digital games with sociological theories -- Testing the usability, usefulness, and user experience of TableTalk poker, a social game for seniors -- Usability testing of serious games : the experience of the IHCLab |
Notes |
"An A K Peters book." |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Video gamers -- Research
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Video games -- Design
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User interfaces (Computer systems)
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User-Computer Interface
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GAMES -- Board.
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User interfaces (Computer systems)
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Video games -- Design
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Benutzeroberfläche
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Benutzerfreundlichkeit
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Computerspiel
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Benutzerforschung
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Form |
Electronic book
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Author |
Garcia-Ruiz, Miguel A., 1970- editor.
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ISBN |
9781498706421 |
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1498706428 |
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