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Title Assessment in game-based learning : foundations, innovations, and perspectives / Dirk Ifenthaler, Deniz Eseryel, Xun Ge, editors
Published New York ; London : Springer, [2012]
©2012
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Description 1 online resource (xxvii, 461 pages) : illustrations
Contents pt. 1. Foundations of game-based assessment. Are All Games the Same? / P.G. Schrader and Michael McCreery -- The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning / Brian R. Belland -- Games, Learning, and Assessment / Valerie J. Shute and Fengfeng Ke -- Three Things Game Designers Need to Know About Assessment / Robert J. Mislevy, John T. Behrens, Kristen E. Dicerbo, Dennis C. Frezzo and Patti West -- Assessment for Game-Based Learning / Dirk Ifenthaler, Deniz Eseryel and Xun Ge -- pt. 2. Technological and methodological innovations for assessing game-based learning. Patterns of Game Playing Behavior as Indicators of Mastery / Klaus P. Jantke -- Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning / Brett E. Shelton and Mary Ann Parlin -- Information Trails: In-Process Assessment of Game-Based Learning / Christian S. Loh -- Timed Report Measures Learning: Game-Based Embedded Assessment / Debbie Denise Reese, Ralph J. Seward, Barbara G. Tabachnick, Ben A. Hitt and Andrew Harrison, et al. -- Driving Assessment of Students' Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling / Douglas B. Clark, Mario M. Martinez-Garza, Gautam Biswas, Richard M. Luecht and Pratim Sengupta -- Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology / Aroutis Foster -- Implementing Game-Based Learning: The MAPLET Framework as a Guide to Learner-Centred Design and Assessment / Maree Gosper and Margot McNeill -- Innovative Assessment Technologies in Educational Games Designed for Young Students / Benö Csapó, András Lörincz and Gyöngyvér Molnár -- pt. 3. Realizing Assessment in Game-Based Learning. Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills / Deniz Eseryel, Yu Guo and Victor Law -- Measurement Principles for Gaming / Kathleen Scalise and Mark Wilson -- Using Institutional Data to Evaluate Game-Based Instructional Designs: Challenges and Recommendations / Scott J. Warren and Chris Bigenho -- Examining Students' Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom / Jen Katz-Buonincontro and Aroutis Foster -- Measurement and Analysis of Learner's Motivation in Game-Based E-Learning / Ioana Ghergulescu and Cristina Hava Muntean -- Assessment of Student's Emotions in Game-Based Learning / Elena Novak and Tristan E. Johnson -- Designing for Participation in Educational Video Games / Daniel T. Hickey and Ellen Jameson -- Computer Games as Preparation for Future Learning / Rick Chan Frey
Summary The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning taking place in the virtual worlds or informal settings. Aligning learning and assessment is at the core of creating a favorable and effective learning environment, one that is learner-centered, knowledge-centered, and assessment-centered. However, how do we know students have learned in games? What do we assess, and how do we assess students' learning outcomes in a game-based learning environment? After a critical literature review, the authors discovered that there is a missing link between game-based learning and game-based assessment, particularly in assessing complex problem solving processes and outcomes in a digital game-based learning environment. This edited volume bridges the gap by providing that missing link. It covers the current state of research, methodology, assessment, and technology of game-based learning. The contributions from international distinguished researchers present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences
Bibliography Includes bibliographical references and index
Notes Description based on print version record
Subject Educational games.
Educational psychology.
Educational tests and measurements.
Educational technology.
Learning.
Form Electronic book
Author Ifenthaler, Dirk, editor
Eseryel, Deniz, editor
Ge, Xun, editor
LC no. 2012938720
ISBN 1461435463 (electronic bk.)
9781461435464 (electronic bk.)