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Book Cover
E-book
Author Geng, Weidong

Title The algorithms and principles of non-photorealistic graphics : artistic rendering and cartoon animation / Weidong Geng
Published Berlin ; New York : Springer ; Hangzhou : Zhejiang University Press, ©2010

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Description 1 online resource (359 pages) : illustrations (some color)
Series Advanced topics in science and technology in China, 1995-6819
Advanced topics in science and technology in China.
Contents Cover13; -- Preface -- Coverage and Audience -- Objective -- Acknowledgement -- Table of Contents13; -- 1 Introduction13; -- 1.1 The Brief History: from Photorealism to Non-photorealism13; -- 1.2 What is Non-photorealistic Computer Graphics -- 1.2.1 Image, Picture, and Visualization -- 1.2.2 Photorealistic versus Non-photorealistic Rendering -- 1.3 The Framework for Non-photorealistic Computer Graphics13; -- References -- 2 Simulating Artistic Media for Digitized Creation of Artworks13; -- 2.1 Stroke-based Artistic Drawing -- 2.1.1 Interactive Drawing Based on Brushstrokes -- 2.1.2 Pen-and-ink Illustration by Stroke Textures -- 2.1.3 Interactive Pencil Drawing -- 2.1.4 Simulating Wax Crayons -- 2.2 Oriental Calligraphy and Black Ink Painting -- 2.2.1 Modeling of Soft Brushes -- 2.3 Simulation of a Colored Painting -- 2.3.1 The Computational Model of Rendering Colored Pigments -- 2.3.2 Simulation of Watercolor Painting -- 2.3.3 Simulation of Oil Painting -- 2.4 Digitized Sculpting -- 2.4.1 Digitized Wood Sculpting -- 2.4.2 Digitized Metal Embossing -- 2.5 Creation of Artwork in a Virtual Environment -- 2.6 Summary -- References -- 3 Computer-aided Design of Art Patterns13; -- 3.1 The Overview of Art Pattern Design -- 3.2 Art Pattern Creation by Fractals -- 3.3 Art Pattern Creation by Shape Grammars -- 3.4 Layout-based Creation of Art Patterns -- 3.4.1 Novel Layout Creation Based on Regular Structures -- 3.4.2 Layout Creation Integrated with Fabrication Craft -- 3.4.3 Art Pattern Creation by Stylized Layout -- 3.5 Knowledge-based Creation of Art Patterns -- 3.5.1 Aesthetical Knowledge Representation for Art Pattern Generation13; -- 3.5.2 Generation of Art Patterns by Synthesis Reasoning -- 3.6 Summary -- References -- 4 Artistic Painting by Reference Images13; -- 4.1 Artistic Effect Generation by Pixel-level Image Processing13; -- 4.1.1 Artistic Processing via Digital Half-toning -- 4.1.2 Artistic Processing with Heuristic Rules -- 4.2 Converting Images into Artistic Painting by Strokes -- 4.2.1 Image-based Stippling Drawing -- 4.2.2 Image-based Mosaic and Stained Glass Simulation -- 4.2.3 Image-based Pen-and-ink Illustration -- 4.2.4 Image-based Pencil Drawing -- 4.2.5 Image-based Oriental Painting -- 4.2.6 Image-based Colored Painting -- 4.3 Artistic Transfer of Color and Texture from Reference Images13; -- 4.3.1 Artistic Transfer of Color -- 4.3.2 Artistic Transfer of Texture -- 4.4 Image-based Painting Driven by Examples -- 4.4.1 Painting Style Simulation by Image Analogy -- 4.4.2 Artistic Painting Generation by Stroke Templates from Examples13; -- 4.5 Summary -- References -- 5 Artistic Rendering for 3D ObjectThe13; -- 5.1 Artistic Rendering Based on Traditional 3D Rendering Pipeline13; -- 5.1.1 Non-photorealistic Lighting Model -- 5.1.2 Non-realistic Projection -- 5.1.3 Non-photorealistic Texture Mapping and Synthesis -- 5.2 Non-photorealistic Rendering with Interim Images -- 5.2.1 Pen-and-ink Illustration from 3D Object -- 5.2.2 Pencil Drawing from 3D Polygonal Object -- 5.2.3 Chinese Painting from 3D Model -- 5.2.4 Colorful Painting from 3D Model -- 5.3 Artistic Silhouette and Line-drawing for 3D Model -- 5.3.1 Silhouette Rendering from 3D Polygonal Object -- 5.3.2 Line-drawing for 3D Surface -- 5.4 Artistic Rendering for 3D Landscape -- 5.4.1 Artistic Simulation by Placing Art
Summary ""The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation"" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures f
Bibliography Includes bibliographical references (pages 345-347) and index
Notes Print version record
Subject Computer animation.
Computer graphics
computer animation.
computer graphics.
COMPUTERS -- Digital Media -- Video & Animation.
Ingénierie.
Computer animation
Computer graphics
Form Electronic book
ISBN 9783642048913
3642048919
3642048900
9783642048906
7308066002
9787308066006
1283075539
9781283075534