Ch. 1. A guided tour of the game/simulation/case-study field -- Ch. 2. Some general educational features of games and simulations -- Ch. 3. Choosing and using games and simulations: some basic guidelines -- Ch. 4. Using games and simulations with nursery classes -- Ch. 5. Using games and simulations with early-primary pupils -- Ch. 6. Using games and simulations with upper-primary and lower-secondary pupils -- Ch. 7. Using games and simulations with older secondary pupils -- Ch. 8. Designing your own exercises: the 'top-down' approach -- Ch. 9. Designing your own exercises: the 'bottom-up' approach -- Ch. 10. Involving pupils in the design process