Limit search to available items
Book Cover
E-book
Author Gualeni, Stefano, 1978-

Title Virtual existentialism : meaning and subjectivity in virtual worlds / Stefano Gualeni, Daniel Vella
Published Cham : Palgrave Macmilan, 2020

Copies

Description 1 online resource
Contents Intro -- Foreword: The Computer Gameworld as an Existential Commitment -- References -- Contents -- List of Figures -- Introduction and Glossary of Terms -- Glossary of Terms -- References -- Chapter 1: Virtual Subjectivities and the Existential Significance of Virtual Worlds -- 1.1 The Notion of the 'Existential Project' -- 1.2 Subjectivities in Digital Gameworlds -- 1.3 Projectuality in Virtual Worlds -- 1.4 Actual Subjectivity and Virtual Subjectivity -- 1.5 Practising Existentialism in Virtual Worlds -- References -- Chapter 2: En-roling and De-roling in Virtual Worlds
2.1 En-roling and De-roling from Temporary Subjectivities -- 2.1.1 Psychodrama and Dramatherapy -- 2.1.2 En-roling and De-roling Techniques in Social and Religious Rituals -- 2.1.3 En-roling and De-roling Strategies in Architectural Design: Transitional and Liminal Spaces -- 2.1.4 Moving into and out of Character in Tabletop and Live-action Role-playing -- 2.1.5 De-roling from Training Simulations and De-briefing -- 2.2 En-roling and De-roling in Virtual Environments -- 2.2.1 Transitioning into Virtual Environments -- 2.2.2 External En-roling Processes -- Genre Expectations
Franchise Expectations -- Developer Expectations -- 2.2.3 Threshold En-roling Processes -- 2.2.4 Internal En-roling Processes -- Recognizing the Other -- Motivations and Goals -- Settling into the Instrumental Complex -- 2.2.5 Transitioning Out of Virtual Environments -- Death of the Player-character -- Scores and Achievements -- Narrative Closure -- 2.2.6 Concluding Remarks on De-roling from Virtual Subjectivities -- References -- Chapter 3: Helmuth Plessner and Virtual Worlds as Existential Complements -- 3.1 Virtual Worlds and Existentialism: Four Dialogues (Chaps. 3, 4, 5, and 6)
3.2 Helmuth Plessner's Anthropological Laws -- 3.3 Virtual Environments as Existential Technologies -- References -- Chapter 4: Peter W. Zapffe and the Virtual Tragic -- 4.1 Panic-repressing Mechanisms in Virtual Environments -- 4.1.1 Isolation -- 4.1.2 Anchoring -- 4.1.3 Distraction -- 4.1.4 Sublimation -- 4.2 A Menace to Our Own Well-being -- References -- Chapter 5: Jean-Paul Sartre and Escaping from Being-in-the-World -- 5.1 Imagination as an Escape from the World -- 5.2 Another World -- 5.3 Being Towards Another World -- References -- Chapter 6: Eugen Fink and Existential Play
6.1 The Playworld and Existential Freedom -- 6.2 Play and Virtuality -- 6.3 Playing with Selves -- 6.4 Playing and the Doubling of the Self -- References -- Chapter 7: Conclusions -- 7.1 Technologies for 'Fluidifying' How We Think -- 7.2 The Other Side of the Virtual -- 7.3 Concluding Remarks -- References -- Index
Summary This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that - by means of our technical equipment and coordinated practices - human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies
Bibliography Includes bibliographical references and index
Subject Existentialism.
Existentialism
existentialism.
Existentialism
Form Electronic book
Author Vella, Daniel
ISBN 9783030384784
3030384780