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Book Cover
E-book
Author Han, JungHyun.

Title 3D graphics for game programming / JungHyun Han
Published Boca Raton : Chapman and Hall/CRC, ©2011

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Description 1 online resource (x, 313 pages) : illustrations
Contents Chapter 1 Modeling in Game Production -- chapter 2 Vertex Processing -- chapter 3 Rasterization -- chapter 4 Fragment Processing and Output Merging -- chapter 5 Illumination and Shaders -- chapter 6 Parametric Curves and Surfaces -- chapter 7 Shader Models -- chapter 8 Image Texturing -- chapter 9 Bump Mapping -- chapter 10 Advanced Texturing -- chapter 11 Character Animation -- chapter 12 Physics-based Simulation?
Summary "Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be covered in a semester. This book is written for answering the need and presents the must-know in interactive graphics. This book ts the advanced undergraduate or beginning graduate classes for 'Computer Graphics' and 'Game Programming.' Another primary reader group of this book may be composed of game developers, who have experience in graphics APIs and shader programming but have felt lack of theoretical background in 3D graphics. A lot of programming manual-like books can be found in the bookstore, but they do not provide a sufficient level of mathematical background for the game developers. Assuming that the readers have minimal understanding of vectors and matrices, this book provides an opportunity to combine their experiences with the background theory of computer graphics"-- Provided by publisher
Bibliography Includes bibliographical references (pages 311-313)
Notes Print version record
Subject Video games -- Programming.
Computer graphics
Three-dimensional imaging.
Computer Graphics
Imaging, Three-Dimensional
computer graphics.
three-dimensional.
GAMES -- Board.
Video games -- Programming
Computer graphics
Three-dimensional imaging
Form Electronic book
ISBN 1439827370
9781439827376
9781439827383
1439827389