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Book Cover
E-book
Author Hillmann, Cornel, author

Title Unreal for mobile and standalone VR : create professional VR apps without coding / Cornel Hillmann
Published [New York] : Apress, [2019]

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Description 1 online resource
Contents Chapter 1. The VR ecosystem and What to Expect in the Years to Come -- Chapter 2. VR Production Tools, Workflow and Pipeline -- Chapter 3. Before You Start -- Chapter 4. Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up -- Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest -- Chapter 6. Creating an Interactive VR Presentation -- Chapter 7. An Introduction to Creating VR Game Mechanics -- Chapter 8. Performance, Profiling and Optimizations -- Chapter 9. Conclusion and Resources
Summary Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world's most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education. What You'll LearnExplore the VR ecosystem, including history, recent trends and future outlookReview tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)Examine graphics optimization techniquesSet up a project and the target platformDesign interaction with Unreal blueprintsDeployments, testing, further optimizationWho This Book Is ForMultimedia designers, CG artists, producers, app developers. No coding experience is required
Notes Includes index
Bibliography Includes bibliographical references and index
Notes Online resource; title from digital title page (viewed on May 06, 2019)
Subject Virtual reality.
Web applications.
Virtual Reality
virtual reality.
COMPUTERS -- General.
Virtual reality
Web applications
Form Electronic book
ISBN 9781484243602
1484243609
9781484243619
1484243617
Other Titles Unreal for mobile and standalone virtual reality : create professional virtual reality applications without coding