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Author ICEC (Conference) (12th : 2013 : São Paulo, Brazil)

Title Entertainment computing-- ICEC 2013 : 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings / Junia C. Anacleto, Esteban W.G. Clua, Flavio S. Correa Silva, Sidney Fels, Hyun S. Yang (eds.)
Published Heidelberg : Springer, 2013

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Description 1 online resource (xiv, 214 pages) : illustrations
Series Lecture Notes in Computer Science, 0302-9743 ; 8215
LNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web and HCI
Lecture notes in computer science ; 8215.
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
Contents Full Papers. An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes / Michail N. Giannakos, Letizia Jaccheri and Sandro Morasca -- A New Chess Variant for Gaming AI / Azlan Iqbal -- A Systematic Review of Game Design Methods and Tools / Marcos Silvano Orita Almeida and Flávio Soares Corrêa da Silva -- Augmented Home / Serge Offermans and Jun Hu -- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment / Oswald D. Kothgassner [and others] -- Exploring Opponent Formats / Mads Møller Jensen, Majken Kirkegaard Rasmussen and Kaj Grønbæk -- Investigating the Role of Composition Conventions in Three-Move Mate Problems / Azlan Iqbal -- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D / Rafael Kuffner dos Anjos, Eugenio Di Tullio and Rui Prada -- MobileWars: A Mobile GPGPU Game / Mark Joselli [and others]
StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism / Alberto Gruarin, Michel A. Westenberg and Emilia I. Barakova -- Technologically Mediated Intimate Communication: An Overview and Future Directions / Elham Saadatian [and others] -- Short Papers. 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study / Zlatogor Minchev -- A Game Design Analytic System Based on Data Provenance / Lidson B. Jacob [and others] -- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game / Frederic Pollmann [and others] -- Exercise My Game: Turning Off-The-Shelf Games into Exergames / Benjamin Walther-Franks [and others] -- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application / Xuan Wang and Ryohei Nakatsu -- Life-Like Animation System of Virtual Firefly Based on Animacy Perception / Daiki Satoi [and others]
Posters. A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments / Marija Nakevska, Jasen Markovski and Matthias Rauterberg -- A Technique to Improve Freehand Sketches of Multi-touch Interactions / Gil Barros, Leandro Velloso and Luis Carli -- An Artificial Emotional Agent-Based Architecture for Games Simulation / Rainier Sales [and others] -- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments / Michail N. Giannakos and Letizia Jaccheri -- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research / Pedro A. Nogueira, Vasco Torres and Rui Rodrigues -- Evaluating Paper Prototype for Tabletop Collaborative Game Applications / Marylia Gutierrez [and others]
Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game / Chek Tien Tan, Junbin Huang and Yusuf Pisan -- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential / Charles Butler -- Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment / Alexandra Angeletaki, Marcello Carrozzino and Michail N. Giannakos -- Suspended Walking: A Physical Locomotion Interface for Virtual Reality / Benjamin Walther-Franks [and others] -- Usability Evaluation of an Application Designed for the Older Adults / André Luiz Satoshi Kawamoto, Valéria Farinazzo Martins and Flávio Soares Corrêa da Silva -- Demonstrations. Demonstrating Hundreds of AIs in One Scene / Kjetil Raaen, Andreas Petlund and Håkon Kvale Stensland -- Educational: 3D Design for Mobile Augmented Reality / Ivar Kjellmo
Summary This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing
Notes International conference proceedings
Includes author index
Bibliography Includes author index
Notes Online resource; title from PDF title page (SpringerLink, viewed September 16, 2013)
Subject Entertainment computing -- Congresses
Recreation.
Learning.
Video games.
User-Computer Interface
Leisure Activities
Video Games
Learning
recreation.
video games.
Recreation
Learning
Entertainment computing
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Anacleto, Júnia Coutinho, editor
ISBN 9783642411069
3642411061
3642411053
9783642411052
Other Titles ICEC 2013