Description |
1 online resource (xiv, 214 pages) : illustrations |
Series |
Lecture Notes in Computer Science, 0302-9743 ; 8215 |
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LNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web and HCI |
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Lecture notes in computer science ; 8215.
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LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
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Contents |
Full Papers. An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes / Michail N. Giannakos, Letizia Jaccheri and Sandro Morasca -- A New Chess Variant for Gaming AI / Azlan Iqbal -- A Systematic Review of Game Design Methods and Tools / Marcos Silvano Orita Almeida and Flávio Soares Corrêa da Silva -- Augmented Home / Serge Offermans and Jun Hu -- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment / Oswald D. Kothgassner [and others] -- Exploring Opponent Formats / Mads Møller Jensen, Majken Kirkegaard Rasmussen and Kaj Grønbæk -- Investigating the Role of Composition Conventions in Three-Move Mate Problems / Azlan Iqbal -- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D / Rafael Kuffner dos Anjos, Eugenio Di Tullio and Rui Prada -- MobileWars: A Mobile GPGPU Game / Mark Joselli [and others] |
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StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism / Alberto Gruarin, Michel A. Westenberg and Emilia I. Barakova -- Technologically Mediated Intimate Communication: An Overview and Future Directions / Elham Saadatian [and others] -- Short Papers. 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study / Zlatogor Minchev -- A Game Design Analytic System Based on Data Provenance / Lidson B. Jacob [and others] -- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game / Frederic Pollmann [and others] -- Exercise My Game: Turning Off-The-Shelf Games into Exergames / Benjamin Walther-Franks [and others] -- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application / Xuan Wang and Ryohei Nakatsu -- Life-Like Animation System of Virtual Firefly Based on Animacy Perception / Daiki Satoi [and others] |
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Posters. A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments / Marija Nakevska, Jasen Markovski and Matthias Rauterberg -- A Technique to Improve Freehand Sketches of Multi-touch Interactions / Gil Barros, Leandro Velloso and Luis Carli -- An Artificial Emotional Agent-Based Architecture for Games Simulation / Rainier Sales [and others] -- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments / Michail N. Giannakos and Letizia Jaccheri -- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research / Pedro A. Nogueira, Vasco Torres and Rui Rodrigues -- Evaluating Paper Prototype for Tabletop Collaborative Game Applications / Marylia Gutierrez [and others] |
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Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game / Chek Tien Tan, Junbin Huang and Yusuf Pisan -- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential / Charles Butler -- Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment / Alexandra Angeletaki, Marcello Carrozzino and Michail N. Giannakos -- Suspended Walking: A Physical Locomotion Interface for Virtual Reality / Benjamin Walther-Franks [and others] -- Usability Evaluation of an Application Designed for the Older Adults / André Luiz Satoshi Kawamoto, Valéria Farinazzo Martins and Flávio Soares Corrêa da Silva -- Demonstrations. Demonstrating Hundreds of AIs in One Scene / Kjetil Raaen, Andreas Petlund and Håkon Kvale Stensland -- Educational: 3D Design for Mobile Augmented Reality / Ivar Kjellmo |
Summary |
This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing |
Notes |
International conference proceedings |
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Includes author index |
Bibliography |
Includes author index |
Notes |
Online resource; title from PDF title page (SpringerLink, viewed September 16, 2013) |
Subject |
Entertainment computing -- Congresses
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Recreation.
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Learning.
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Video games.
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User-Computer Interface
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Leisure Activities
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Video Games
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Learning
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recreation.
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video games.
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Recreation
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Learning
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Entertainment computing
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Genre/Form |
proceedings (reports)
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Conference papers and proceedings
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Conference papers and proceedings.
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Actes de congrès.
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Form |
Electronic book
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Author |
Anacleto, Júnia Coutinho, editor
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ISBN |
9783642411069 |
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3642411061 |
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3642411053 |
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9783642411052 |
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