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E-book
Author IFIP Entertainment Computing Symposium (2nd : 2010 : Brisbane, Qld.)

Title Cultural computing : second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, held as part of WCC 2010, Brisbane, Australia, September 20-23, 2010. proceedings / Ryohei Nakatsu [and others] (Eds.)
Published Berlin ; Heidelberg ; New York : Springer, ©2010

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Description 1 online resource (xii, 243 pages) : illustrations
Series IFIP Advances in Information and Communication Technology ; 333
IFIP advances in information and communication technology ; 333.
Contents Multiple Format Search and Rescue Robot as a Competitive Arena -- An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums -- A Machine That Daydreams -- Cluster Analysis for Personalised Mobile Entertainment Content -- Auto-explanation System: Player Satisfaction in Strategy-Based Board Games -- Comparing Binarisation Techniques for the Processing of Ancient Manuscripts -- Complex Game Design Modeling -- Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument -- 3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts -- Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software -- Creating Memory: Reading a Patching Language -- The Promise of Fuzzy Logic in Generalised Music Composition -- Structuralism, Attitude and the Computer: Questioning the Notion of "Cultural Computing" -- Looking for Culture in Video Games: Three Conceptual Approaches -- Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations -- Interactivity in Games: The Player's Engagement -- Co-production and Co-creation: Creative Practice in Social Inclusion -- Opening the Can: Public Interaction with Ready-Made Contents -- Cultural Computing -- How to Investigate a Form of Unconscious User Experiences in Mixed Realities -- Emotions as a Communication Medium between the Unconscious and the Conscious -- Emotional Expression of Korean Dance Assisted by a Virtual Environment System -- Machine-Made Puzzles and Hand-Made Puzzles -- Cultural Computing -- Creative Power Integrating Culture, Unconsciousness and Software -- Entertainment and Its Future
Summary This book constitutes the refereed proceedings of the Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, held as part of the 21st World Computer Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 23 revised full papers presented together with one invited paper were carefully reviewed and selected from numerous submissions. The papers address substantial cultural issues such as sensitivity, memory, spirituality, storytelling, racial characteristics etc. that have not been treated in computer science and engineering so far. The topics range from preservation of cultural heritage and traditional technologies using computers, treating models and types in cultural contents to cultural education using computers
Notes International conference proceedings
Bibliography Includes bibliographical references and author index
Notes English
Print version record
In Springer eBooks
Subject Entertainment computing -- Congresses
Computer graphics.
Electronic Data Processing
Computer Graphics
data processing.
computer science.
computer graphics.
Informatique.
Entertainment computing
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Nakatsu, Ryohei.
IFIP World Computer Congress (2010 : Brisbane, Qld.)
LC no. 2010932196
ISBN 9783642152146
3642152147
Other Titles ECS 2010