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Book Cover
E-book
Author Illigen, Christoph

Title Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry
Published Göttingen : Cuvillier Verlag, 2015

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Description 1 online resource (439 pages)
Contents Acknowledgment; Content Overview; Contents; List of Abbreviations; List of Definitions; List of Figures; List of Tables; 1. Introduction; 2. Links Between Customer Competences and Innovation Capability -- A Dynamic Capabilities-based Integration; 3. Hypothesized Effects of Customer Competences on Innovation Capability -- A Causal Model; 4. Interrelations between Customer Competences and Innovation Capability -- An Empirical Investigation; 5. Conclusions; A. Content Analysis on Existing Video Game Definitions; B. Financial Information on Selected Companies of the Video Games Industry
C. Literature Research on Innovation DefinitionsD. Literature Research on the Antecedents of Innovation Capability; E. Literature Research on Customer Competences Definitions; F. Literature Research on the Interrelations between Innovation Capability and Customer Competences; G. Results of the Indicator Pre-Test; H. Statistics Results of the Empirical Data; I. Questionnaire of the Empirical Investigation; Bibliography
Bibliography Includes bibliographical references
Notes Print version record
Subject Video games industry
Video games industry
Form Electronic book
ISBN 3736949162
9783736949164