Description |
1 online resource (439 pages) |
Contents |
Acknowledgment; Content Overview; Contents; List of Abbreviations; List of Definitions; List of Figures; List of Tables; 1. Introduction; 2. Links Between Customer Competences and Innovation Capability -- A Dynamic Capabilities-based Integration; 3. Hypothesized Effects of Customer Competences on Innovation Capability -- A Causal Model; 4. Interrelations between Customer Competences and Innovation Capability -- An Empirical Investigation; 5. Conclusions; A. Content Analysis on Existing Video Game Definitions; B. Financial Information on Selected Companies of the Video Games Industry |
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C. Literature Research on Innovation DefinitionsD. Literature Research on the Antecedents of Innovation Capability; E. Literature Research on Customer Competences Definitions; F. Literature Research on the Interrelations between Innovation Capability and Customer Competences; G. Results of the Indicator Pre-Test; H. Statistics Results of the Empirical Data; I. Questionnaire of the Empirical Investigation; Bibliography |
Bibliography |
Includes bibliographical references |
Notes |
Print version record |
Subject |
Video games industry
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Video games industry
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Form |
Electronic book
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ISBN |
3736949162 |
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9783736949164 |
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