Why play? -- A perfect location for learning -- Getting to know your audience -- Story programming -- Planning your program -- Full steam ahead! -- Grabbing and holding participants' attention -- How to get repeat visitors
Summary
Public libraries need to offer relevant, exciting, and stimulating learning centers that appeal to kids. This book is a step-by-step guide for creating affordable and effective educational programs for children and youth by focusing on one simple concept: play. Brittany Jacobs explains how to write programming, from daily lesson plans to an overarching storyline; teaches how to uncover the educational content in everyday activities, seamlessly join the maker movement, and infuse STEM and literacy-based concepts into lesson plans; explains how to market, promote, and execute programming that is educational, engaging, and fun; and identifies practical ways to use available resources and to implement quality programming on a budget