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Book Cover
E-book
Author Kallay, Jasmina, author

Title Gaming film : how games are reshaping contemporary cinema / Jasmina Kallay
Published [Basingstoke] : Palgrave Macmillan, 2013
©2013

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Description 1 online resource (vii, 156 pages)
Contents 1. Is This a Game or Is This Reality? -- 2. Narrative Architecture: Databases, Labyrinths and Stories That Won't End -- 3. New Spatial/Visual Configurations -- 4. Transmedia: The Film-Game Symbiosis -- 5. Escapism vs. Involvement
Summary Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored "Gaming Film sets out to redress this imbalance, examining a wide array of films, from "Run Lola Run" and "Source Code", to "Avatar" and "Inception"among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age
Bibliography Includes bibliographical references and index
Notes Online resource; title from title details screen (Palgrave Connect, viewed September 24, 2013)
Subject Motion pictures and video games.
Video games.
Film: styles & genres.
GAMES -- Board.
Performing Arts.
Electronic games
Motion pictures and video games
Form Electronic book
ISBN 9781137262936
1137262931
113726294X
9781137262943