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Author MIG (Conference) (1st : 2008 : Utrecht, Netherlands)

Title Motion in Games : First International Workshop, MIG 2008, Utrecht, the Netherlands, June 14-17, 2008 : revised papers / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.)
Published Berlin : Springer-Verlag, ©2008

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Description 1 online resource
Series Lecture notes in computer science ; 5277
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6
Lecture notes in computer science ; 5277.
LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics.
Contents Crowd simulation. Texture synthesis based simulation of secondary agents / Marios Kyriakou Yiorgos and Yiorgos Chrysanthou ; Using the corridor map method for path planning for a large number of characters / Roland Geraerts [and others] ; Real-time path planning and navigation for multi-agent and crowd simulations / Ming C. Lin [and others] ; Populate your game scene / Julien Pettre ; Hierarchical path planning for virtual crowds / Kai Yip Wong and Celine Loscos
Virtual humans. Towards embodied and situated virtual humans / Stephane Donikian and Sebastien Paris ; Adaptive body, motion and cloth / Nadia Magnenat-Thalmann [and others] ; From motion capture to real-time character animation / Franck Multon [and others] -- Motion synthesis. More motion capture in games -- can we make example-based approaches scale? / Michael Gleicher ; Simulating interactions of characters / Taku Komura, Hubert P.H. Shum and Edmond S.L. Ho ; Motion prediction for online gaming / Rynson W.H. Lau and Addison Chan ; Two-character motion control: challenge and promise / Sung Yong Shin ; Motion modeling: can we get rid of motion capture? / Daniel Thalmann ; Informed use of motion synthesis methods / Herwin van Welbergen, Zsofia Ruttkay and Balazs Varga ; Automatic estimation of skeletal motion from optical motion capture data / Zhidong Xiao, Hammadi Nait-Charif and Jian J. Zhang
Interfaces. An Immersive motion interface with edutainment contents for elderly people / Hyung Seok Kim, YoungTae Roh and Jee-In Kim ; Design of experience and flow in movement-based interaction / Anton Nijholt, Betsy van Dijk and Dennis Reidsma -- Navigation and steering. Relaxed steering towards oriented region goals / Ronan Boulic ; Opening doors in motion analysis research / Arjan Egges ; Watch out! A framework for evaluating steering behaviors / Shawn Singh [and others] ; Locomotion manipulation and reaching for humanoids / Eiichi Yoshida [and others] -- Facial and behavioral animation. Conveying emotions through facially animated avatars in networked virtual environments / Fabian Di Fiore [and others] ; Animating speech in games / Scott A. King ; Autonomous digital actors / Ken Perlin and Gerry Seidman
Summary This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Video games -- Programming -- Congresses
Image processing -- Digital techniques -- Congresses
Computer vision -- Congresses
Informatique.
Video games -- Programming
Computer vision
Image processing -- Digital techniques
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Egges, Arjan.
Kamphuis, Arno.
Overmars, Mark H., 1958-
ISBN 9783540892205
3540892206
3540892192
9783540892199