Description |
1 online resource (259 p.) |
Contents |
Cover -- Title page -- Contents -- Preface -- Introduction: let's press start -- The structure of the book -- Notes -- Part I Work-off: the brief history of work and a sneak peek inside our heads -- Chapter 1 Trapped in the cycle: the woes of enforced gamification -- The demotivators: unlocking engagement and fulfillment -- Summary -- Notes -- Chapter 2 The journey to work 1.0 -- The legacy of work: from hours to money -- Understanding the history of work -- The link between time and money -- How did we get there? -- Exploring the history of work -- Notes |
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Chapter 3 The industrial revolution: hello, work 2.0 -- Work 2.0: The impact of the industrial revolution -- Lifetime employment -- Total quality management (TQM) -- Six sigma -- Summary -- Notes -- Chapter 4 Work 2.5 and getting stuck -- The post-industrial revolution -- New ways of working -- Notes -- Chapter 5 Work 3.0: the internet work revolution -- AI coming after our work -- Generation XYZ -- Summary -- Note -- Part II Who said it can't be all fun and games? -- Chapter 6 Designing fun: the magic of games -- Notes -- Chapter 7 Games give us a ray of hope |
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Needs: the intersection of intrinsic motivations and the changing nature of work -- Summary -- Notes -- Chapter 8 Game time,game type -- Discovering work suitability through games -- The achiever -- The explorer -- The socializer -- The challenger -- The hybrid -- Motivation profiles of gamers -- Behind our choices of games -- Unveiling the mystery of team games and teamwork -- Unveiling the intricacies of gambling and its motivational aspects -- Notes -- Part III The science of motivation -- Chapter 9 Motivations -- Why did we choose money as the primary motivator for work? |
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Getting in the zone: exploring the power of flow in work and games -- Riding the waves of accomplishment: the science behind satisfaction and achievement -- Unveiling the brain's motivational machinery -- Unleashing the power of intrinsic motivation -- Motivation -- Intrinsic vs. extrinsic motivations -- Priming -- Punishment vs. reward: unraveling motivational complexities -- Notes -- Chapter 10 Forced mindfulness: why it removes the power of freedom and choice in enjoyment -- The nature of active engagement and intrinsic motivation -- Harnessing the power of OKRs and meaningful goals |
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Embracing funny failure in games and work -- Summary -- Part IV The intersection between games and work -- Chapter 11 How we learn -- Free schools -- Challenging the dichotomy -- Priming work -- Infinite games -- Applying game development principles to work -- Summary -- Notes -- Chapter 12 Embracing open source: unleashing the power of collaboration -- Open source and work -- Chapter 13 Esports work: blurring the lines between play and profession -- How esports relate to the world of work -- Summary -- Part V level-up work -- Chapter 14 Level 1 skills: breaking free from the skills trap |
Notes |
Description based upon print version of record |
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What is a better predictor of success when matching people to work? |
Form |
Electronic book
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ISBN |
9781394230761 |
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1394230761 |
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