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Book Cover
Author Engel, Klaus.

Title Real-Time Volume Graphics
Published Baton Rouge : CRC Press, 2006
Online access available from:
ProQuest Ebook Central    View Resource Record  


Description 1 online resource (508 pages)
Contents Front Cover -- Contents -- Preface -- Chapter 1. Theoretical Background and Basic Approaches -- Chapter 2. GPU Programming -- Chapter 3. Basic GPU-Based Volume Rendering -- Chapter 4. Transfer Functions -- Chapter 5. Local Volume Illumination -- Chapter 6. Global Volume Illumination -- Chapter 7. GPU-Based Ray Casting -- Chapter 8. Improving Performance -- Chapter 9. Improving Image Quality -- Chapter 10. Transfer Functions Reloaded -- Chapter 11. Game Developer's Guide to Volume Graphics -- Chapter 12. Volume Modeling -- Chapter 13. Volume Deformation and Animation -- Chapter 14. Non-Photorealistic and Illustrative Techniques -- Chapter 15. Volume Clipping -- Chapter 16. Segmented Volume Data -- Chapter 17. Large Volume Data -- Bibliography -- Back Cover
Summary Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics
Notes Publisher supplied metadata and other sources
Subject Computer graphics
Three-dimensional display systems
Computer graphics.
Three-dimensional display systems.
Form Electronic book
Author Hadwiger, Markus
Kniss, Joe
Rezk-Salama, Christof
ISBN 1439864292