Description |
1 online resource (xv, 286 pages) : illustrations |
Series |
Routledge studies in European communication research and education |
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Routledge studies in European communication research and education ; 7.
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Contents |
Cover; Half Title; Title Page; Copyright Page; Contents; Foreword; Acknowledgments; 1 Introduction: Perspectives on Interactive Digital Narrative; SECTION I: IDN HISTORY; Introduction: A Concise History of Interactive Digital Narrative; 2 The American Hypertext Novel, and Whatever Became of It?; 3 Interactive Cinema in the Digital Age; 4 The Holodeck is all Around Us-Interface Dispositifs in Interactive Digital Storytelling; SECTION II: IDN THEORY; Introduction: The Evolution of Interactive Digital Narrative Theory; 5 Narrative Structures in IDN Authoring and Analysis |
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6 Towards a Specific Theory of Interactive Digital Narrative7 Emotional and Strategic Conceptions of Space in Digital Narratives; 8 A Tale of Two Boyfriends: A Literary Abstraction Strategy for Creating Meaningful Character Variation; 9 Reconsidering the Role of AI in Interactive Digital Narrative; SECTION III: IDN PRACTICE; Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices; 10 Interaction Design Principles as Narrative Techniques for Interactive Digital Storytelling; 11 Posthyperfiction: Practices in Digital Textuality |
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12 Emergent Narrative: Past, Present and Future of an Interactive Storytelling Approach13 Learning through Interactive Digital Narratives; 14 Everting the Holodeck: Games and Storytelling in Physical Space; 15 Narrative Explorations in Videogame Poetry; 16 Artistic Explorations: Mobile, Locative and Hybrid Narratives; 17 Remaking as Revision of Narrative Design in Digital Games; Contributors; Index |
Summary |
The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power rela |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
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Print version record |
Subject |
Digital storytelling.
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Interactive multimedia.
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Narration (Rhetoric)
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Digital media -- History
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COMPUTERS -- General.
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Digital media
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Digital storytelling
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Interactive multimedia
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Narration (Rhetoric)
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Genre/Form |
Electronic books
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History
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Form |
Electronic book
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Author |
Koenitz, Hartmut.
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Ferri, Gabriele.
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Haahr, Mads.
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Sezen, Digdem.
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Sezen, Tonguc Ibrahim.
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ISBN |
9781317668688 |
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1317668685 |
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9781315769189 |
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1315769182 |
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1317668677 |
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9781317668671 |
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