Description |
1 online resource (335 pages) |
Series |
Science Museum TechKnow Series |
|
Science Museum TechKnow Series
|
Contents |
Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index |
Summary |
When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games?. In Powering Up, Rebecca Mileham looks at the facts behind the hea |
Notes |
Print version record |
Subject |
Video games -- Social aspects
|
|
Computer games -- Social aspects
|
Form |
Electronic book
|
ISBN |
9780470712078 |
|
0470712074 |
|
1282342665 |
|
9781282342668 |
|
0470723106 |
|
9780470723104 |
|