Description |
1 online resource : illustrations |
Series |
Lecture notes in computer science, 0302-9743 ; 9292 |
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Lecture notes in computer science ; 9292.
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Contents |
Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! -- The EDUGAMES4ALL Project Framework -- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects -- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone -- A Study of Digital Games as a New Media of Cultural Transmission -- Research on Initialization of 3D Hand Pose based on User and Computer Interaction -- The Recognition of Human Daily Actions with Wearable Motion Sensor System -- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing -- Virtual Interface and its Application in Natural Interaction -- Building Targets Change Detection of SAR Images Based on Fuzzy Distances -- 3D Plant Modeling Based on BP Neural Network -- The Seamless Integration Achievement of the Actual Situation of the Scene -- An Improved Edge Detection Method Using Adaptive Threshold -- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric -- Visualization of the Color Family Order System -- An Affine Transformation Based Image Shuffling and Watermarking Scheme -- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System -- Computer Assisted Chinese Birthday Couplets Generation |
Summary |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications |
Bibliography |
Includes bibliographical references and author index |
Notes |
Online resource; title from title details screen (SpringerLink, viewed May 17, 2016) |
Subject |
Video games.
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Educational games.
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Computer-assisted instruction.
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Computer-assisted instruction
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Computer games
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Educational games
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Form |
Electronic book
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Author |
Pan, Zhigeng, 1965- editor.
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Cheok, Adrian David, editor.
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Müller, Wolfgang (Software designer), editor.
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Zhang, Mingmin, editor
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ISBN |
9783662505441 |
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3662505444 |
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3662505436 |
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9783662505434 |
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